With this expansion you can play Ca$h'n Gun$ with 9 players now. Also there are new weapons (Tantos, Shuriken & Shotgun), new cards with special powe...
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an...
The players are pickpockets in a bar. The aim of the game is to leave the bar as rich as possible. A round starts by turning a card. On this card you...
The purpose of the game is to play big monsters destroying a town and eating his inhabitants (meeples). There are 6 kind of meeples : - blue (jour...
7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader"...
7 Wonders: Catan Island is a mini-expansion for the 2011 Kennerspiel des Jahres winner 7 Wonders that pays homage to the SdJ poster child The Settlers...
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, a new type of card (black, representing the remains of cities), a...
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, a new type of card (black, representing the remains of ci...
As the name suggests, 7 Wonders: Wonder Pack includes new wonders for use with the 7 Wonders base game, with the wonders in question being:...
The original game was invented by Harry E. Gavitt and published in 1903 by Gavitt Publishing and Printing. In that game players deal and trade cards...
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy....
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase tha...
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