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Arkwright: Noblesse Oblige box — strategic board game published by Spielworxx for 2-4 players
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7.63
BGG Vote: BGG Stats
LANGUAGE-DE
2-4
120'
12
No necessary in-game text

Arkwright: Noblesse Oblige

In Arkwright: Noblesse Oblige, players manage the luxury goods market, aiming to maximize their reputation. A strategic game for 2-4 players, with games lasting about 120 minutes, suitable for those who enjoy management and strategy challenges.

A board game by Stefan Risthaus
Publisher: Spielworxx
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Arkwright: Noblesse Oblige
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
Retail price: 77,99€ 8,99€
IT 4,49€
Description Description
Contained in Brettspiel Adventskalender 2016 for Day 13. Includes 1 luxury goods market mat and 4 purveyor development tiles (1 per type of good) Additional Rules: At the beginning of the a round, one good cube is placed on each space in the luxury goods market of the current and all previous technology levels (no luxury good of food in stage 1) In the production and sale phase, just before the domestic selling step, players will have the opportunity to sell in the luxury goods market for the active goods. Player with the highest reputation goes first. The sale is voluntary. Those who do not sell when it is their turn must pass for the remainder of this step completely and places the machine token from their price track back into the supply
Additional information Additional information
Mechanics: Commodity Speculation Simulation Stock Holding Variable Phase Order Worker Placement
Categories: Economic Expansion for base-game Industry/Manufacturing
Alternative names:
BARCODE: ?????????
This was seen 3566 times
Description Description
Contained in Brettspiel Adventskalender 2016 for Day 13. Includes 1 luxury goods market mat and 4 purveyor development tiles (1 per type of good) Additional Rules: At the beginning of the a round, one good cube is placed on each space in the luxury goods market of the current and all previous technology levels (no luxury good of food in stage 1) In the production and sale phase, just before the domestic selling step, players will have the opportunity to sell in the luxury goods market for the active goods. Player with the highest reputation goes first. The sale is voluntary. Those who do not sell when it is their turn must pass for the remainder of this step completely and places the machine token from their price track back into the supply
Additional information Additional information
Mechanics: Commodity Speculation Simulation Stock Holding Variable Phase Order Worker Placement
Categories: Economic Expansion for base-game Industry/Manufacturing
Alternative names:
BARCODE: ?????????
This was seen 3566 times