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3-5
15'
8
No necessary in-game text
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Attack of the Jelly Monster: Promotional Districts
Explore Attack of the Jelly Monster: Promotional Districts, an engaging board game for 3-5 players. In this game, players compete to gain Jelly through dice-rolling mechanics and district control. Each district offers unique opportunities and challenges, making every game a unique and fun experience.
Publisher: Libellud
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Attack of the Jelly Monster: Promotional Districts
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The game game is in consignmentStock but only few copies are available
Retail price:
54,99€
6,99€
IT
4,49€
PICTURES ON BGG
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FACE A: Cannes
Before scoring this district, reroll all the dice placed on this district. Use the new die results to determine the controlling player. As an exception, dice of the same color showing the same value do not cancel each other out after the reroll. The controlling player gains 2 Jelly, the second player gains 4, and the third player gains 7.
Before scoring this district, reroll all the dice placed on this district. Use the new die results to determine the controlling player. As an exception, dice of the same color showing the same value do not cancel each other out after the reroll. The controlling player gains 7 Jelly, the second player gains 4, and the third player gains 2.
FACE B: New York
The controlling player gains 4 Jelly for each die of their color showing an ODD number placed on this district. Dice showing an EVEN number are used to determine the controlling player but they are not worth any Jelly with this reward.
The controlling player gains 4 Jelly for each die of their color showing an EVEN number placed on this district. Dice showing an ODD number are used to determine the controlling player but they are not worth any Jelly with this reward.
Originally a prize from a tournament.
Before scoring this district, reroll all the dice placed on this district. Use the new die results to determine the controlling player. As an exception, dice of the same color showing the same value do not cancel each other out after the reroll. The controlling player gains 2 Jelly, the second player gains 4, and the third player gains 7.
Before scoring this district, reroll all the dice placed on this district. Use the new die results to determine the controlling player. As an exception, dice of the same color showing the same value do not cancel each other out after the reroll. The controlling player gains 7 Jelly, the second player gains 4, and the third player gains 2.
FACE B: New York
The controlling player gains 4 Jelly for each die of their color showing an ODD number placed on this district. Dice showing an EVEN number are used to determine the controlling player but they are not worth any Jelly with this reward.
The controlling player gains 4 Jelly for each die of their color showing an EVEN number placed on this district. Dice showing an ODD number are used to determine the controlling player but they are not worth any Jelly with this reward.
Originally a prize from a tournament.
| Mechanics: | Dice Rolling Simultaneous Action Selection |
| Categories: | Expansion for base-game |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 2049 times | |
FACE A: Cannes
Before scoring this district, reroll all the dice placed on this district. Use the new die results to determine the controlling player. As an exception, dice of the same color showing the same value do not cancel each other out after the reroll. The controlling player gains 2 Jelly, the second player gains 4, and the third player gains 7.
Before scoring this district, reroll all the dice placed on this district. Use the new die results to determine the controlling player. As an exception, dice of the same color showing the same value do not cancel each other out after the reroll. The controlling player gains 7 Jelly, the second player gains 4, and the third player gains 2.
FACE B: New York
The controlling player gains 4 Jelly for each die of their color showing an ODD number placed on this district. Dice showing an EVEN number are used to determine the controlling player but they are not worth any Jelly with this reward.
The controlling player gains 4 Jelly for each die of their color showing an EVEN number placed on this district. Dice showing an ODD number are used to determine the controlling player but they are not worth any Jelly with this reward.
Originally a prize from a tournament.
Before scoring this district, reroll all the dice placed on this district. Use the new die results to determine the controlling player. As an exception, dice of the same color showing the same value do not cancel each other out after the reroll. The controlling player gains 2 Jelly, the second player gains 4, and the third player gains 7.
Before scoring this district, reroll all the dice placed on this district. Use the new die results to determine the controlling player. As an exception, dice of the same color showing the same value do not cancel each other out after the reroll. The controlling player gains 7 Jelly, the second player gains 4, and the third player gains 2.
FACE B: New York
The controlling player gains 4 Jelly for each die of their color showing an ODD number placed on this district. Dice showing an EVEN number are used to determine the controlling player but they are not worth any Jelly with this reward.
The controlling player gains 4 Jelly for each die of their color showing an EVEN number placed on this district. Dice showing an ODD number are used to determine the controlling player but they are not worth any Jelly with this reward.
Originally a prize from a tournament.
| Mechanics: | Dice Rolling Simultaneous Action Selection |
| Categories: | Expansion for base-game |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 2049 times | |
