|
|
|
|
2
60'
14
No necessary in-game text
|
Auf der Flucht
Auf der Flucht is a deduction game for 2 players where you must guess your opponent's criminal escape route through Germany by asking strategic yes/no questions. In the first phase, players lay out the escape route combining cities and transportation methods (car, train, bus, plane, boat) across 4 days of travel. In the second phase, you alternate asking yes/no questions to discover the route. The first player to reconstruct their opponent's complete path wins the game.
Publisher: Hutter Trade GmbH + Co KG
Use our marketplace utrade!
Auf der Flucht
Contact us
Share on
The game game is in consignmentStock but only few copies are available
-60%
10,00€
Outlet Price
IT
4,49€
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
96 cards of 58.0mm width and 105.0mm of height
There are no available sleeves matching this card size
2 cards of 105.0mm width and 175.0mm of height
There are no available sleeves matching this card size
Two player Deduction game.
Both player try to guess the position of a criminal, by asking their opponent Yes/No-Questions and deducing the taken escape route through Germany.
Part of the small "Black Criminal Card game" Series.
In the first part of the game the players lay out the route that one criminal took: For that he always combines citys with transportations (car, train, bus, plane, boat) that he uses for his getaway. 4 days of travelling is layed-out in this manner.
In the secon part the players take turns to ask Yes/no-Questions to find out the route taken. The players can ask anything about the route taken, but not about the final destination. So they can ask "Did you use the plane in those five days?" or "Did you pass through Austria on wendesday or thursday?" but not "Did you end up in Vienna?"
Once a player knows where his opponent was on each of those 4 days he can make a guess to win the game. If he guesses wrong he looses.
Both player try to guess the position of a criminal, by asking their opponent Yes/No-Questions and deducing the taken escape route through Germany.
Part of the small "Black Criminal Card game" Series.
In the first part of the game the players lay out the route that one criminal took: For that he always combines citys with transportations (car, train, bus, plane, boat) that he uses for his getaway. 4 days of travelling is layed-out in this manner.
In the secon part the players take turns to ask Yes/no-Questions to find out the route taken. The players can ask anything about the route taken, but not about the final destination. So they can ask "Did you use the plane in those five days?" or "Did you pass through Austria on wendesday or thursday?" but not "Did you end up in Vienna?"
Once a player knows where his opponent was on each of those 4 days he can make a guess to win the game. If he guesses wrong he looses.
| Mechanics: | Action Point Allowance System |
| Categories: | Card Games Deduction |
| Alternative names: | |
| BARCODE: | 4260220581529 |
| This was seen 9256 times | |
Two player Deduction game.
Both player try to guess the position of a criminal, by asking their opponent Yes/No-Questions and deducing the taken escape route through Germany.
Part of the small "Black Criminal Card game" Series.
In the first part of the game the players lay out the route that one criminal took: For that he always combines citys with transportations (car, train, bus, plane, boat) that he uses for his getaway. 4 days of travelling is layed-out in this manner.
In the secon part the players take turns to ask Yes/no-Questions to find out the route taken. The players can ask anything about the route taken, but not about the final destination. So they can ask "Did you use the plane in those five days?" or "Did you pass through Austria on wendesday or thursday?" but not "Did you end up in Vienna?"
Once a player knows where his opponent was on each of those 4 days he can make a guess to win the game. If he guesses wrong he looses.
Both player try to guess the position of a criminal, by asking their opponent Yes/No-Questions and deducing the taken escape route through Germany.
Part of the small "Black Criminal Card game" Series.
In the first part of the game the players lay out the route that one criminal took: For that he always combines citys with transportations (car, train, bus, plane, boat) that he uses for his getaway. 4 days of travelling is layed-out in this manner.
In the secon part the players take turns to ask Yes/no-Questions to find out the route taken. The players can ask anything about the route taken, but not about the final destination. So they can ask "Did you use the plane in those five days?" or "Did you pass through Austria on wendesday or thursday?" but not "Did you end up in Vienna?"
Once a player knows where his opponent was on each of those 4 days he can make a guess to win the game. If he guesses wrong he looses.
96 cards of 58.0mm width and 105.0mm of height
There are no available sleeves matching this card size
2 cards of 105.0mm width and 175.0mm of height
There are no available sleeves matching this card size
| Mechanics: | Action Point Allowance System |
| Categories: | Card Games Deduction |
| Alternative names: | |
| BARCODE: | 4260220581529 |
| This was seen 9256 times | |