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Beasty Bar: Down Under box — board game published by Zoch Verlag for 2-4 players
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LANGUAGE-UK LANGUAGE-DE
2-4
20'
8

Beasty Bar: Down Under

In Beasty Bar: Down Under, players take turns lining up their marine creatures at the Heaven's Gate. Only the two animals at the front can enter the bar, while the others must go home. Use fish tricks to make your way and score points. A fun game for 2-4 players, lasting about 20 minutes, suitable for ages 8 and up.

A board game by Stefan Kloß Anna Oppolzer
Publisher: Zoch Verlag
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Beasty Bar: Down Under
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
14,99€
IT 4,49€
Description Description
In Beasty Bar: Down Under, a flood of new faces floods into the Beasty Bar.

As in earlier Beasty Bar titles, which can be combined with this title, players take turns having their sea creatures line up at Heaven's Gate. If the line is full, the two animals at the front can make themselves comfortable in the bar, while the animal at the end of the queue has to go home again. That's why the animals use fishy tricks to push their way to the front. The magical manta ray uses a diversionary maneuver, while the eel squeezes unnoticed into even the smallest gap and the noble swordfish duels for a place.

In the end, the player who manages to place the most animals in the bar wins.
Additional information Additional information
Mechanics: Take That
Categories: Card Games Animals
Alternative names:
BARCODE: 4015682052090
The item is in 1 cart In 1 wishlist This was seen 2187 times
Description Description
In Beasty Bar: Down Under, a flood of new faces floods into the Beasty Bar.

As in earlier Beasty Bar titles, which can be combined with this title, players take turns having their sea creatures line up at Heaven's Gate. If the line is full, the two animals at the front can make themselves comfortable in the bar, while the animal at the end of the queue has to go home again. That's why the animals use fishy tricks to push their way to the front. The magical manta ray uses a diversionary maneuver, while the eel squeezes unnoticed into even the smallest gap and the noble swordfish duels for a place.

In the end, the player who manages to place the most animals in the bar wins.
Additional information Additional information
Mechanics: Take That
Categories: Card Games Animals
Alternative names:
BARCODE: 4015682052090
The item is in 1 cart In 1 wishlist This was seen 2187 times
Frequently bought together Frequently bought together