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2-7
60'
12
No necessary in-game text
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Circus Minimus
Publisher: The Gamers
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Circus Minimus
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This game borrows its theme and rule basis from the Avalon Hill game, Circus Maximus. This newer version has considerably fewer rules and variability to navigate, but this simplification isn't a bad thing. Players are charged with racing around the ancient Roman Coliseum in a desperate bid for the finish line. Players use a small allotment of gold coins at the beginning of the game to select combinations of weapons, chariots, or drivers. Once the race starts, players use whips to urge their teams, or savage the other players or other players' teams. A system also features driver fatigue, control checks and bodily damage.
| Mechanics: | Variable Player Powers |
| Categories: | Historical Fighting Racing |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 1966 times | |
This game borrows its theme and rule basis from the Avalon Hill game, Circus Maximus. This newer version has considerably fewer rules and variability to navigate, but this simplification isn't a bad thing. Players are charged with racing around the ancient Roman Coliseum in a desperate bid for the finish line. Players use a small allotment of gold coins at the beginning of the game to select combinations of weapons, chariots, or drivers. Once the race starts, players use whips to urge their teams, or savage the other players or other players' teams. A system also features driver fatigue, control checks and bodily damage.
| Mechanics: | Variable Player Powers |
| Categories: | Historical Fighting Racing |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 1966 times | |