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2-4
90'
12
Moderate in-game text
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Civility
A game of Civility takes place over multiple rounds. Players will utilize cards and dice to perform actions that will strengthen their city’s departments (Health, Education, Government, Army, Technology, and Economy). Stronger departments will help players claim Status cards which will raise the Status level of the city. The first city to reach Status level 5 wins the game.
Each game, players get to pick a unique city to control. There are 5 cities to choose from - Early Men, Fantasy, Modern, Utopian, and Medieval (and possibly more depending on the crowdfunding success). Each city has 4 unique abilities and different starting strengths. A few examples:
Fantasy's magic abilities allow them to manipulate dice each turn. Medieval was a dark time so their starting technology and health is very low but their army starts off strong. Utopians are a peaceful and advanced bunch so their technology and education start off very high but their army is very low.
Because of their uniqueness, different cities will require completely different strategies and planning. This, along with varying status goals needed to win each game makes for a vastly different experience each time you play Civility.
| Mechanics: | Dice Rolling Variable Phase Order Variable Player Powers |
| Categories: | City Building Civilization |
| Alternative names: | |
| BARCODE: | 091037772183 |
| This was seen 12353 times | |
A game of Civility takes place over multiple rounds. Players will utilize cards and dice to perform actions that will strengthen their city’s departments (Health, Education, Government, Army, Technology, and Economy). Stronger departments will help players claim Status cards which will raise the Status level of the city. The first city to reach Status level 5 wins the game.
Each game, players get to pick a unique city to control. There are 5 cities to choose from - Early Men, Fantasy, Modern, Utopian, and Medieval (and possibly more depending on the crowdfunding success). Each city has 4 unique abilities and different starting strengths. A few examples:
Fantasy's magic abilities allow them to manipulate dice each turn. Medieval was a dark time so their starting technology and health is very low but their army starts off strong. Utopians are a peaceful and advanced bunch so their technology and education start off very high but their army is very low.
Because of their uniqueness, different cities will require completely different strategies and planning. This, along with varying status goals needed to win each game makes for a vastly different experience each time you play Civility.
| Mechanics: | Dice Rolling Variable Phase Order Variable Player Powers |
| Categories: | City Building Civilization |
| Alternative names: | |
| BARCODE: | 091037772183 |
| This was seen 12353 times | |
