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2-5
60'
12
Moderate in-game text
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Creepy Falls
Creepy Falls is a town inhabited by vampires caught in the heat of a mayoral election. For 2-5 players ages 12 and up, it combines party game elements with strategy in about 60 minutes of play. Intrigue, alliances, and supernatural powers let you dominate the city and become the most powerful vampire.
Publisher: uplay.it edizioni
Creepy Falls
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Creepy Falls is a town of vampires and the election campaign for the mayor is up. Every player is a candidate that should try to get as many votes as he can, no matter how.
Each round every player places his force to the table zones to get cards. There are five typologies of card and consist mainly in victory points or material that can be used to grow your force. Some cards can also be used to take special characters in your force like werewolf or to cast spells that affect the game-play.
After six rounds the player who has more victory points wins the game.
Each round every player places his force to the table zones to get cards. There are five typologies of card and consist mainly in victory points or material that can be used to grow your force. Some cards can also be used to take special characters in your force like werewolf or to cast spells that affect the game-play.
After six rounds the player who has more victory points wins the game.
| Mechanics: | Area Control/Area Influence Variable Player Powers Worker Placement |
| Categories: | Fantasy |
| Alternative names: | |
| BARCODE: | 752423090570 |
| The item is in 2 carts In 57 wishlists In 24 collections This was seen 31126 times | |
Creepy Falls is a town of vampires and the election campaign for the mayor is up. Every player is a candidate that should try to get as many votes as he can, no matter how.
Each round every player places his force to the table zones to get cards. There are five typologies of card and consist mainly in victory points or material that can be used to grow your force. Some cards can also be used to take special characters in your force like werewolf or to cast spells that affect the game-play.
After six rounds the player who has more victory points wins the game.
Each round every player places his force to the table zones to get cards. There are five typologies of card and consist mainly in victory points or material that can be used to grow your force. Some cards can also be used to take special characters in your force like werewolf or to cast spells that affect the game-play.
After six rounds the player who has more victory points wins the game.
| Mechanics: | Area Control/Area Influence Variable Player Powers Worker Placement |
| Categories: | Fantasy |
| Alternative names: | |
| BARCODE: | 752423090570 |
| The item is in 2 carts In 57 wishlists In 24 collections This was seen 31126 times | |
