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Defcon box — strategy board game published by Giochi Uniti for 2-4 players
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8.11
BGG Vote: BGG Stats
LANGUAGE-IT
2-4
60'
12
No necessary in-game text

Defcon

In DEFCON, players are the leaders of four megapowers in a dystopian present, tasked with guiding their countries through a severe international crisis. The goal is to become hegemonic by the end of round V, balancing military force and public opinion support.

A board game by Carlo De Gregorio
Publisher: Giochi Uniti
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Defcon
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
-20%
39,96€

Sale Price

IT 4,49€
Description Description
After two global conflicts, we have seen a long time of apparent peace. However, behind fragile stability, enormous strengths were moving. Big transnational factors, such as globalization, world population growth, a shortage of raw materials, and the formation of international actors, have weakened pluralism in favor of a growing polarization on the international stage. In today's world, a few big regional powers compete for world domination.

In Defcon, internal frictions push decision-makers to look for international success to consolidate their power, even though it means conflict against international rivalries. In a climate of growing tension, megapowers begin an arms race to be prepared for a global scale conflict. Whoever controls the hegemonic megapower at the end of the fifth round wins, and to do this, that player must obtain the highest position on the consensus index, which is made up of two separate rankings: the reputation index and the military index. Those who will find the right balance between military strength and support from public opinion will win the game.
Additional information Additional information
Mechanics:
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Alternative names:
BARCODE: 8058773206695
In 4 wishlists In 1 collection This was seen 6487 times
Description Description
After two global conflicts, we have seen a long time of apparent peace. However, behind fragile stability, enormous strengths were moving. Big transnational factors, such as globalization, world population growth, a shortage of raw materials, and the formation of international actors, have weakened pluralism in favor of a growing polarization on the international stage. In today's world, a few big regional powers compete for world domination.

In Defcon, internal frictions push decision-makers to look for international success to consolidate their power, even though it means conflict against international rivalries. In a climate of growing tension, megapowers begin an arms race to be prepared for a global scale conflict. Whoever controls the hegemonic megapower at the end of the fifth round wins, and to do this, that player must obtain the highest position on the consensus index, which is made up of two separate rankings: the reputation index and the military index. Those who will find the right balance between military strength and support from public opinion will win the game.
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 8058773206695
In 4 wishlists In 1 collection This was seen 6487 times