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1-8
45'
No necessary in-game text
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Gettysburg: The Bloody Crossroads
Publisher: Academy Games
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Gettysburg: The Bloody Crossroads
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Gettysburg: The Bloody Crossroads is the first title in Academy Games' "Fight for the Colours" trilogy of battles, each focusing on a separate day or area of the Battle of Gettysburg during the American Civil War.
The rules will be a cross between the Johnny Reb miniatures ruleset and the game system introduced in Conflict of Heroes by Academy Games. The brigade-level game system relies on unit counters, action cards, and a hex-based map. Players can substitute miniatures for the game counters if desired.
Full map of Gettysburg
Bloody Crossroads is a detailed simulation of day one of the Battle of Gettysburg, with twenty scenarios that include fast-playing smaller engagements up to the full northern half of the battle including Culps Hill, the town of Gettysburg, Evergreen Cemetery, Seminary Ridge and more.
Follow on games in the series will include Union in the Balance and High Tide, each focusing on separate areas of the battle including the Round Tops and adjacent areas that could have been used for flanking attacks and cavalry fights that might have changed the history of the battle and the war.
The rules will be a cross between the Johnny Reb miniatures ruleset and the game system introduced in Conflict of Heroes by Academy Games. The brigade-level game system relies on unit counters, action cards, and a hex-based map. Players can substitute miniatures for the game counters if desired.
Full map of Gettysburg
Bloody Crossroads is a detailed simulation of day one of the Battle of Gettysburg, with twenty scenarios that include fast-playing smaller engagements up to the full northern half of the battle including Culps Hill, the town of Gettysburg, Evergreen Cemetery, Seminary Ridge and more.
Follow on games in the series will include Union in the Balance and High Tide, each focusing on separate areas of the battle including the Round Tops and adjacent areas that could have been used for flanking attacks and cavalry fights that might have changed the history of the battle and the war.
| Mechanics: | Campaign/Battle Card Driven |
| Categories: | War War |
| Alternative names: | |
| BARCODE: | ????????? |
| In 3 wishlists In 1 collection This was seen 6072 times | |
Gettysburg: The Bloody Crossroads is the first title in Academy Games' "Fight for the Colours" trilogy of battles, each focusing on a separate day or area of the Battle of Gettysburg during the American Civil War.
The rules will be a cross between the Johnny Reb miniatures ruleset and the game system introduced in Conflict of Heroes by Academy Games. The brigade-level game system relies on unit counters, action cards, and a hex-based map. Players can substitute miniatures for the game counters if desired.
Full map of Gettysburg
Bloody Crossroads is a detailed simulation of day one of the Battle of Gettysburg, with twenty scenarios that include fast-playing smaller engagements up to the full northern half of the battle including Culps Hill, the town of Gettysburg, Evergreen Cemetery, Seminary Ridge and more.
Follow on games in the series will include Union in the Balance and High Tide, each focusing on separate areas of the battle including the Round Tops and adjacent areas that could have been used for flanking attacks and cavalry fights that might have changed the history of the battle and the war.
The rules will be a cross between the Johnny Reb miniatures ruleset and the game system introduced in Conflict of Heroes by Academy Games. The brigade-level game system relies on unit counters, action cards, and a hex-based map. Players can substitute miniatures for the game counters if desired.
Full map of Gettysburg
Bloody Crossroads is a detailed simulation of day one of the Battle of Gettysburg, with twenty scenarios that include fast-playing smaller engagements up to the full northern half of the battle including Culps Hill, the town of Gettysburg, Evergreen Cemetery, Seminary Ridge and more.
Follow on games in the series will include Union in the Balance and High Tide, each focusing on separate areas of the battle including the Round Tops and adjacent areas that could have been used for flanking attacks and cavalry fights that might have changed the history of the battle and the war.
| Mechanics: | Campaign/Battle Card Driven |
| Categories: | War War |
| Alternative names: | |
| BARCODE: | ????????? |
| In 3 wishlists In 1 collection This was seen 6072 times | |
