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2-4
40'
12
No necessary in-game text
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Guns & Steel: Renaissance
Publisher: Grail Games
Guns & Steel: Renaissance
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The world is a dynamic place, always changing and never stops flowing. New and improved ways are challenging traditional values and, with the wave of renaissance sweeping through, you will not be spared.
With great power comes great responsibility to provide stability and protection, resulting in a new golden age. Endure the tides of time, and leave an epic impression of your civilization upon the heritage of mankind.
Guns & Steel: Renaissance is a standalone expansion for Guns & Steel, providing new cards and new mechanisms that can be played by itself, or combined with the base game to provide a rich and dynamic adventure throughout history. Here's the overview of a player's turn during the game:
Resource Phase
Play a card face-down as a resource card.
Development Phase
Play a card face-up as a development card.
Purchase Phase
May buy one card from supply.
End of Turn Phase
0 or 1 card in hand:
Retrieve cards to hand.
2 or more cards in hand: Do nothing.
Check if you can place glory cubes on a wonder.
The game ends when all of the wonders are taken, or when all space age cards have been bought, or when a player has 15 VP tokens. At this point, whoever has the most VP wins.
| Mechanics: | Hand Management Take That |
| Categories: | Card Games Civilization |
| Alternative names: | Guns & Steel: Renaissance 鋼鉄と火薬:ルネサンス 鋼鐵與火藥:文藝復興 |
| BARCODE: | ????????? |
| In 1 collection This was seen 2213 times | |
The world is a dynamic place, always changing and never stops flowing. New and improved ways are challenging traditional values and, with the wave of renaissance sweeping through, you will not be spared.
With great power comes great responsibility to provide stability and protection, resulting in a new golden age. Endure the tides of time, and leave an epic impression of your civilization upon the heritage of mankind.
Guns & Steel: Renaissance is a standalone expansion for Guns & Steel, providing new cards and new mechanisms that can be played by itself, or combined with the base game to provide a rich and dynamic adventure throughout history. Here's the overview of a player's turn during the game:
Resource Phase
Play a card face-down as a resource card.
Development Phase
Play a card face-up as a development card.
Purchase Phase
May buy one card from supply.
End of Turn Phase
0 or 1 card in hand:
Retrieve cards to hand.
2 or more cards in hand: Do nothing.
Check if you can place glory cubes on a wonder.
The game ends when all of the wonders are taken, or when all space age cards have been bought, or when a player has 15 VP tokens. At this point, whoever has the most VP wins.
| Mechanics: | Hand Management Take That |
| Categories: | Card Games Civilization |
| Alternative names: | Guns & Steel: Renaissance 鋼鉄と火薬:ルネサンス 鋼鐵與火藥:文藝復興 |
| BARCODE: | ????????? |
| In 1 collection This was seen 2213 times | |
