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Holland '44: Operation Market-Garden
Holland '44: Operation Market-Garden is an engaging 2-player board game that recreates the Allied attack in the Netherlands during World War II. Players must manage airborne and ground forces to relieve beleaguered divisions and capture a bridge across the Rhine. With a playtime of 4-15 hours, it offers medium-high complexity and great solitaire playability.
Publisher: GMT Games
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Holland '44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.
The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.
The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgian border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps.
Most units in Holland ‘44 are battalions, but units range from Company to Brigades.
Holland '44 uses a system very similar to Ardennes '44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes '44 or Normandy '44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain.
Game Scale:
Game Turn: 3 turns per day (AM, PM & Night)
Hex: 1.24 miles / 2 kilometers
Units: Company to Brigade
Game Inventory:
One 22 x 34" full color map
One 17 x 22" full color map (together = 22 x 43.5")
Two dual-side printed countersheet (468 9/16" counters)
One 40-page Holland '44 rulebook
Two dual-side printed Player Aid cards
One single-side printed Setup Card
Two 6-sided dice
Solitaire Playability: High
Complexity Level: Medium-High
Players: 2 or more
Playing Time: 4-15 hours
The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.
The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgian border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps.
Most units in Holland ‘44 are battalions, but units range from Company to Brigades.
Holland '44 uses a system very similar to Ardennes '44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes '44 or Normandy '44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain.
Game Scale:
Game Turn: 3 turns per day (AM, PM & Night)
Hex: 1.24 miles / 2 kilometers
Units: Company to Brigade
Game Inventory:
One 22 x 34" full color map
One 17 x 22" full color map (together = 22 x 43.5")
Two dual-side printed countersheet (468 9/16" counters)
One 40-page Holland '44 rulebook
Two dual-side printed Player Aid cards
One single-side printed Setup Card
Two 6-sided dice
Solitaire Playability: High
Complexity Level: Medium-High
Players: 2 or more
Playing Time: 4-15 hours
| Mechanics: | Dice Rolling Hex-and-Counter |
| Categories: | War War |
| Alternative names: | Holanda 44: Operación Market Garden Holland '44: Operation Market-Garden |
| BARCODE: | 817054011384 |
| The item is in 3 carts In 4 wishlists In 2 collections This was seen 9653 times | |
Holland '44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.
The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.
The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgian border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps.
Most units in Holland ‘44 are battalions, but units range from Company to Brigades.
Holland '44 uses a system very similar to Ardennes '44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes '44 or Normandy '44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain.
Game Scale:
Game Turn: 3 turns per day (AM, PM & Night)
Hex: 1.24 miles / 2 kilometers
Units: Company to Brigade
Game Inventory:
One 22 x 34" full color map
One 17 x 22" full color map (together = 22 x 43.5")
Two dual-side printed countersheet (468 9/16" counters)
One 40-page Holland '44 rulebook
Two dual-side printed Player Aid cards
One single-side printed Setup Card
Two 6-sided dice
Solitaire Playability: High
Complexity Level: Medium-High
Players: 2 or more
Playing Time: 4-15 hours
The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.
The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgian border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps.
Most units in Holland ‘44 are battalions, but units range from Company to Brigades.
Holland '44 uses a system very similar to Ardennes '44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes '44 or Normandy '44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain.
Game Scale:
Game Turn: 3 turns per day (AM, PM & Night)
Hex: 1.24 miles / 2 kilometers
Units: Company to Brigade
Game Inventory:
One 22 x 34" full color map
One 17 x 22" full color map (together = 22 x 43.5")
Two dual-side printed countersheet (468 9/16" counters)
One 40-page Holland '44 rulebook
Two dual-side printed Player Aid cards
One single-side printed Setup Card
Two 6-sided dice
Solitaire Playability: High
Complexity Level: Medium-High
Players: 2 or more
Playing Time: 4-15 hours
| Mechanics: | Dice Rolling Hex-and-Counter |
| Categories: | War War |
| Alternative names: | Holanda 44: Operación Market Garden Holland '44: Operation Market-Garden |
| BARCODE: | 817054011384 |
| The item is in 3 carts In 4 wishlists In 2 collections This was seen 9653 times | |
