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Jambo: Nieuwe avonturen en ontmoetingen
The Jambo: Nieuwe avonturen en ontmoetingen expansion enriches the base game with new modules, cards, and gameplay options. It maintains the same experience for 2 players in about 30 minutes, suitable from age 10+. Perfect for those already familiar with the base game.
Publisher: White Goblin Games
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Jambo: Nieuwe avonturen en ontmoetingen
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The game game is in consignmentStock but only few copies are available
59,99€
IT
Free
This is an expansion that combines Expansion 1 and 2 that were previously released separately.
The expansion contains 6 separate modules, which can be combined in many ways:
•New Beginnings adds 40 new utility, people and animal cards, providing players with new elements to keep the game new and exciting.
•The Three Huts add 3 new huts for each player to use throughout the game, giving each additional options on each turn.
•The Relic adds 4 cards, which offer players an additional way to win the game.
I - NEW WARES and ENCOUNTERS
II - THE FOURTH HUT
III - THE CARPET
Contents:
- 5 new persons (2 copies each = 10)
- 5 new animals (2 copies each except 1 of the Giraffe = 9)
- 2 new utilities (2 copies each = 4)
- 3 carpets
- 1 new hut (2 copies = 2)
- 16 new ware cards (incl. 4 new kinds of ware cards) (2 copies each = 32)
60 new cards plus one sheet of rules
(and you need about 5 counters)
The cards from this expansion can be combined with all the cards from the base game.
The expansion contains 6 separate modules, which can be combined in many ways:
•New Beginnings adds 40 new utility, people and animal cards, providing players with new elements to keep the game new and exciting.
•The Three Huts add 3 new huts for each player to use throughout the game, giving each additional options on each turn.
•The Relic adds 4 cards, which offer players an additional way to win the game.
I - NEW WARES and ENCOUNTERS
II - THE FOURTH HUT
III - THE CARPET
Contents:
- 5 new persons (2 copies each = 10)
- 5 new animals (2 copies each except 1 of the Giraffe = 9)
- 2 new utilities (2 copies each = 4)
- 3 carpets
- 1 new hut (2 copies = 2)
- 16 new ware cards (incl. 4 new kinds of ware cards) (2 copies each = 32)
60 new cards plus one sheet of rules
(and you need about 5 counters)
The cards from this expansion can be combined with all the cards from the base game.
| Mechanics: | Set Collection Hand Management |
| Categories: | Card Games Economic Expansion for base-game |
| Alternative names: | |
| BARCODE: | 8718026301736 |
| This was seen 458 times | |
This is an expansion that combines Expansion 1 and 2 that were previously released separately.
The expansion contains 6 separate modules, which can be combined in many ways:
•New Beginnings adds 40 new utility, people and animal cards, providing players with new elements to keep the game new and exciting.
•The Three Huts add 3 new huts for each player to use throughout the game, giving each additional options on each turn.
•The Relic adds 4 cards, which offer players an additional way to win the game.
I - NEW WARES and ENCOUNTERS
II - THE FOURTH HUT
III - THE CARPET
Contents:
- 5 new persons (2 copies each = 10)
- 5 new animals (2 copies each except 1 of the Giraffe = 9)
- 2 new utilities (2 copies each = 4)
- 3 carpets
- 1 new hut (2 copies = 2)
- 16 new ware cards (incl. 4 new kinds of ware cards) (2 copies each = 32)
60 new cards plus one sheet of rules
(and you need about 5 counters)
The cards from this expansion can be combined with all the cards from the base game.
The expansion contains 6 separate modules, which can be combined in many ways:
•New Beginnings adds 40 new utility, people and animal cards, providing players with new elements to keep the game new and exciting.
•The Three Huts add 3 new huts for each player to use throughout the game, giving each additional options on each turn.
•The Relic adds 4 cards, which offer players an additional way to win the game.
I - NEW WARES and ENCOUNTERS
II - THE FOURTH HUT
III - THE CARPET
Contents:
- 5 new persons (2 copies each = 10)
- 5 new animals (2 copies each except 1 of the Giraffe = 9)
- 2 new utilities (2 copies each = 4)
- 3 carpets
- 1 new hut (2 copies = 2)
- 16 new ware cards (incl. 4 new kinds of ware cards) (2 copies each = 32)
60 new cards plus one sheet of rules
(and you need about 5 counters)
The cards from this expansion can be combined with all the cards from the base game.
| Mechanics: | Set Collection Hand Management |
| Categories: | Card Games Economic Expansion for base-game |
| Alternative names: | |
| BARCODE: | 8718026301736 |
| This was seen 458 times | |