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2-5
60'
13
No necessary in-game text
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Kemet: Storage Bags
Kemet: Storage Bags is a strategy game for 2-5 players set in ancient Egypt where you control a tribe and harness the mystical powers of Egyptian gods. Fight epic battles, conquer temples and pyramids, recruit magical creatures to gain victory points in 60-minute games. A deep strategic game published by Matagot, ages 13+.
Publisher: Matagot
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Kemet: Storage Bags
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The game game is in consignmentStock but only few copies are available
Retail price:
39,99€
9,99€
IT
4,49€
PICTURES ON BGG
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- 0 cards (59.0mmx92.0mm)
- 32 cards (57.5mmx89.0mm)
- 35 cards (44.0mmx68.0mm)
=
14,76€
Full price
45,29€
=
14,76€
Full price
45,29€
=
14,76€
Full price
45,29€
0 cards of 59.0mm width and 92.0mm of height
32 cards of 57.5mm width and 89.0mm of height
In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
| Mechanics: | Action Point Allowance System Area Control/Area Influence Campaign/Battle Card Driven |
| Categories: | Fighting Historical |
| Alternative names: | Kemet Kemet - Sacs de rangement Kemet: Sacchetti in stoffa con immagini stampate Кемет |
| BARCODE: | 3760146640993 |
| The item is in 2 carts In 7 wishlists In 9 collections This was seen 7630 times | |
- 0 cards (59.0mmx92.0mm)
- 32 cards (57.5mmx89.0mm)
- 35 cards (44.0mmx68.0mm)
=
14,76€
Full price
45,29€
=
14,76€
Full price
45,29€
=
14,76€
Full price
45,29€
In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
0 cards of 59.0mm width and 92.0mm of height
32 cards of 57.5mm width and 89.0mm of height
| Mechanics: | Action Point Allowance System Area Control/Area Influence Campaign/Battle Card Driven |
| Categories: | Fighting Historical |
| Alternative names: | Kemet Kemet - Sacs de rangement Kemet: Sacchetti in stoffa con immagini stampate Кемет |
| BARCODE: | 3760146640993 |
| The item is in 2 carts In 7 wishlists In 9 collections This was seen 7630 times | |
