|
|
|
|
2-4
40'
10
No necessary in-game text
|
Krysis
Publisher: Rio Grande Games
Use our marketplace utrade!
Krysis
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
116 cards of 49.5mm width and 93.0mm of height
There are no available sleeves matching this card size
This game of tactics, strategy and confrontation is set in a fantasy world after the Great Depression. Each player runs a company of special agents, and their agents become teams in threes. The aim of the game is transporting the crystals and leftover artifacts (guns and transporting means!) from the mine to your own campsite and from the campsite to your home. The transport will succeed only if the team is strong and fast enough, and if you can use the transporting capacity of your men optimally. However, nobody is left alone with their problems. The competition and the robbers ensure interaction and surprises. The basic game consists of 5 rounds. Players try gaining crystals and artifacts from the central mining project (bidding for the best bunch of crystals), then in the tactically most important phase they choose their 3-card "teams" to take actions in order of their speed. On your turn you can go to the mine to take crystals to your camp; you can attack others' camps for crystals and you can transport your crystals home or to the bank from your camp. You can also collect or use the artifacts found: they can help in increasing your transporting capacity or battle power, but if you don't use them they can mean lots of points in the end of the game. At the end of the game, whoever has the most points (from crystals and artifacts at home and points from the bank) wins.
| Mechanics: | Auction/Bidding Hand Management Variable Player Powers |
| Categories: | Card Games Fantasy |
| Alternative names: | Krysis Krystal Krisis Krystal Krysis Krysis Krystal Krisis Krystal Krysis |
| BARCODE: | 655132004015 |
| The item is in 1 cart In 2 wishlists This was seen 6729 times | |
This game of tactics, strategy and confrontation is set in a fantasy world after the Great Depression. Each player runs a company of special agents, and their agents become teams in threes. The aim of the game is transporting the crystals and leftover artifacts (guns and transporting means!) from the mine to your own campsite and from the campsite to your home. The transport will succeed only if the team is strong and fast enough, and if you can use the transporting capacity of your men optimally. However, nobody is left alone with their problems. The competition and the robbers ensure interaction and surprises. The basic game consists of 5 rounds. Players try gaining crystals and artifacts from the central mining project (bidding for the best bunch of crystals), then in the tactically most important phase they choose their 3-card "teams" to take actions in order of their speed. On your turn you can go to the mine to take crystals to your camp; you can attack others' camps for crystals and you can transport your crystals home or to the bank from your camp. You can also collect or use the artifacts found: they can help in increasing your transporting capacity or battle power, but if you don't use them they can mean lots of points in the end of the game. At the end of the game, whoever has the most points (from crystals and artifacts at home and points from the bank) wins.
116 cards of 49.5mm width and 93.0mm of height
There are no available sleeves matching this card size
| Mechanics: | Auction/Bidding Hand Management Variable Player Powers |
| Categories: | Card Games Fantasy |
| Alternative names: | Krysis Krystal Krisis Krystal Krysis Krysis Krystal Krisis Krystal Krysis |
| BARCODE: | 655132004015 |
| The item is in 1 cart In 2 wishlists This was seen 6729 times | |
