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2-8
15'
10
No necessary in-game text
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Light Hunters: Battalion of Darkness
Publisher: DTDA Games
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Light Hunters: Battalion of Darkness
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- 70 cards (63.5mmx88.0mm)
=
33,14€
Full price
27,80€
=
33,14€
Full price
27,80€
=
35,38€
Full price
30,60€
70 cards of 63.5mm width and 88.0mm of height
Light Hunters: Battalion of Darkness is a Heroic Fantasy card game, for 2-8 players, opposing two teams and for everyone. Form your battalions, choose your heroes, and crush the opposite team to return to the Light! Mighty heroes from a far-off land, now exiled to this dark forest, you once shone bright amongst your fellow men, but are now doomed to roam the darkness. Surrounded by crooks, you now seek the former glory of your past. Show the true hero you are, and regain your freedom at last. There still remains a glimmer of hope for you to return to your native land. Join forces with other heroes, and lead your camp to victory. Summon the spirits of light, and harness their energy. Fulfil your destiny, and destroy the enemy battalion. Once victorious, you may finally return to your people. Far from your prison, the gods will forgive you at last. How to Play: Set up: Constitute 2 teams, and place them face to face. Each player can use one or several heroes, the total number of heroes of each team must be equivalent. Progression of the Game: Light Hunters is a turn-based card game in which the possibilities increase as the game progresses. Each round is equivalent to its Ether level: 1st round = Ether level at 1, 2nd round = Ether level at 2, up to 5 max. Progression of a Hero Round: During a round every hero plays 1 time. To play a skill of a hero we have to refer to the Spirits of Light cards and to the Ether level available for the round. We can choose to play or not, if we choose to play for the round, we have to evoke the skill used on the opposite team and discard one or several Spirits of Light cards consumed. The round of the hero is then finished, it belongs to the following hero to begin his turn. When all the heroes have played, we moved on the next round by increasing the Ether level +1. End of the Game: When a battalion killed the enemy camp, it gains the victory. All the heroes from the remaining battalion is then indicated winners, and worthy to get back to their world, free and full of glory. Content of the Game: 8 "Hero" cards + 1 "Skeleton" card, 70 Spirits of Light cards, 24 Dawn cards, 16 Shimmer cards, 14 New day cards, 12 Beam cards, 4 Illumination cards, 40 tokens, 20 1-point health tokens, 10 3-point health tokens, 10 5-point health tokens, Rules booklet.
| Mechanics: | Card Drafting Hand Management Variable Player Powers |
| Categories: | Card Games Fantasy Fighting Historical |
| Alternative names: | |
| BARCODE: | 3760275010025 |
| This was seen 1712 times | |
- 70 cards (63.5mmx88.0mm)
=
33,14€
Full price
27,80€
=
33,14€
Full price
27,80€
=
35,38€
Full price
30,60€
Light Hunters: Battalion of Darkness is a Heroic Fantasy card game, for 2-8 players, opposing two teams and for everyone. Form your battalions, choose your heroes, and crush the opposite team to return to the Light! Mighty heroes from a far-off land, now exiled to this dark forest, you once shone bright amongst your fellow men, but are now doomed to roam the darkness. Surrounded by crooks, you now seek the former glory of your past. Show the true hero you are, and regain your freedom at last. There still remains a glimmer of hope for you to return to your native land. Join forces with other heroes, and lead your camp to victory. Summon the spirits of light, and harness their energy. Fulfil your destiny, and destroy the enemy battalion. Once victorious, you may finally return to your people. Far from your prison, the gods will forgive you at last. How to Play: Set up: Constitute 2 teams, and place them face to face. Each player can use one or several heroes, the total number of heroes of each team must be equivalent. Progression of the Game: Light Hunters is a turn-based card game in which the possibilities increase as the game progresses. Each round is equivalent to its Ether level: 1st round = Ether level at 1, 2nd round = Ether level at 2, up to 5 max. Progression of a Hero Round: During a round every hero plays 1 time. To play a skill of a hero we have to refer to the Spirits of Light cards and to the Ether level available for the round. We can choose to play or not, if we choose to play for the round, we have to evoke the skill used on the opposite team and discard one or several Spirits of Light cards consumed. The round of the hero is then finished, it belongs to the following hero to begin his turn. When all the heroes have played, we moved on the next round by increasing the Ether level +1. End of the Game: When a battalion killed the enemy camp, it gains the victory. All the heroes from the remaining battalion is then indicated winners, and worthy to get back to their world, free and full of glory. Content of the Game: 8 "Hero" cards + 1 "Skeleton" card, 70 Spirits of Light cards, 24 Dawn cards, 16 Shimmer cards, 14 New day cards, 12 Beam cards, 4 Illumination cards, 40 tokens, 20 1-point health tokens, 10 3-point health tokens, 10 5-point health tokens, Rules booklet.
70 cards of 63.5mm width and 88.0mm of height
| Mechanics: | Card Drafting Hand Management Variable Player Powers |
| Categories: | Card Games Fantasy Fighting Historical |
| Alternative names: | |
| BARCODE: | 3760275010025 |
| This was seen 1712 times | |