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Memo Für Kinder: Was Ist Das? - Finde Die Tiere Im Alltag
Publisher: MeterMorphosen GmbH
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Memo Für Kinder: Was Ist Das? - Finde Die Tiere Im Alltag
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Available in an external warehouse.Shipping in about 3/7 days
-15%
16,14€
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IT
4,49€
Discover the extraordinary in the everyday and creatively implement it – with the new memory game What is that? everyone can do it with a little dexterity – whether young or old. With motifs from the renowned children's book illustrator Antje Damm, MeterMorphosen finally offers a memory game for children where the pairs are more challenging, as they consist of two different motifs. When you spot everyday items like carrots, clothespins, and soap on the sturdy memory cards, the question is What is that? However, it gets more exciting when you consider what else might be lurking in the respective image: perhaps a rabbit, a crocodile, or an owl, to name the counterpart of the three examples. Everyday things transform into an animal with the second card: a sausage into a dachshund and a popsicle into a penguin. The 24 pairs create connections and order relationships, thus playfully promoting intelligence. The memory game is not only a collection of wonderful ideas but also an encouragement to look closely, to create, and to fantasize.
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| BARCODE: | 9783934657540 |
| This was seen 1071 times | |
Discover the extraordinary in the everyday and creatively implement it – with the new memory game What is that? everyone can do it with a little dexterity – whether young or old. With motifs from the renowned children's book illustrator Antje Damm, MeterMorphosen finally offers a memory game for children where the pairs are more challenging, as they consist of two different motifs. When you spot everyday items like carrots, clothespins, and soap on the sturdy memory cards, the question is What is that? However, it gets more exciting when you consider what else might be lurking in the respective image: perhaps a rabbit, a crocodile, or an owl, to name the counterpart of the three examples. Everyday things transform into an animal with the second card: a sausage into a dachshund and a popsicle into a penguin. The 24 pairs create connections and order relationships, thus playfully promoting intelligence. The memory game is not only a collection of wonderful ideas but also an encouragement to look closely, to create, and to fantasize.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9783934657540 |
| This was seen 1071 times | |