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Mothership Rpg Hackers Handbook (GDR)
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Mothership Rpg Hackers Handbook (GDR)

Publisher: Tuesday Knight Games
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Mothership Rpg Hackers Handbook (GDR)
Available in an external warehouse.<br> Shipping in about <em>3/7 days</em> Available in an external warehouse.
Shipping in about 3/7 days
Retail price: 5,95€ 5,36€
IT 4,49€
Description Description
*Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information. Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*) check and if they succeed the door is opened. Easy.  However, if your scenario requires a more robust challenge, say hacking into corporate research station’s primary database, you may want to design a **NETWORK**. The Mothership Hacker's Handbook includes all the tools you need to create robust hacking challenges in Mothership or any other cyberpunk or sci-fi game. It includes: A brand new loadout for character creation: The Exploitation Loadout. Intuitive and simple rules and guidelines for building Networks for your players to hack.  A Response table for when your players fail their hack. A new system for "User Accounts" that allow everyone (not just Hackers) to get in on the action. A new equipment section with tons of tools, decks, gear, and single-use software to aid in your intrusion attempts. This supplement is suitable for characters of any level. 2 page black and white pamphlet module.Written by Sean McCoy, Luke Gearing, and Kevin WhitlockLayout by Sean McCoy  
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This was seen 796 times
Description Description
*Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information. Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*) check and if they succeed the door is opened. Easy.  However, if your scenario requires a more robust challenge, say hacking into corporate research station’s primary database, you may want to design a **NETWORK**. The Mothership Hacker's Handbook includes all the tools you need to create robust hacking challenges in Mothership or any other cyberpunk or sci-fi game. It includes: A brand new loadout for character creation: The Exploitation Loadout. Intuitive and simple rules and guidelines for building Networks for your players to hack.  A Response table for when your players fail their hack. A new system for "User Accounts" that allow everyone (not just Hackers) to get in on the action. A new equipment section with tons of tools, decks, gear, and single-use software to aid in your intrusion attempts. This supplement is suitable for characters of any level. 2 page black and white pamphlet module.Written by Sean McCoy, Luke Gearing, and Kevin WhitlockLayout by Sean McCoy  
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: ?????????
This was seen 796 times