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2-4
60'
14
No necessary in-game text
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Mythic Battles: Ragnarök – Jörmungand
Discover Jörmungand, the most powerful unit in Mythic Battles: Ragnarök. With a recruitment cost of 10, it offers an attack of 10 and a defense of 9, bringing the apocalypse to the board. Expansion for 2-4 players, lasting 60 minutes, suitable for ages 14 and up.
Publisher: Monolith
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Mythic Battles: Ragnarök – Jörmungand
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With a recruitment cost of 10, Jörmungand is the most expensive unit in Mythic Battles: Ragnarök. A cost in line with his performance. With an offence of 10, defence of 9, range of 1, and movement of 3, it will take a lot to take down this 11 Vitality point entity.
With 5 activation cards, an Art of War card, Block, Projection, and Terror, he brings the apocalypse to the board, putting enormous pressure on the opponent.
As an active power, Jörmungand can use for an Art of War card his Deadly Venom, a 6-dice area attack that takes place in his area.
With Tidal Wave, Jörmungand can spend 2 Art of War cards to place up to 3 of his 3D tokens in the surrounding areas. These areas become Water (Aquatic) areas until the end of his next activation. The 3D elements (scenery) and tokens are removed from these areas.
Jörmungand also has the double-edged Huge trait. Talents and powers that allow to move a unit (such as Mighty Throw, or Njörd's Whirlwind) are ignored by Immense creatures. On the other hand, they cannot enter an area with a capacity of less than 3.
An expansion to Mythic Battles: Ragnarök containing:
- 1 Titan-sized miniature
- 1 Dashboard
- 3 3D tidal wave tokens
- 5 activation cards
- 1 A5 scenario booklet
With 5 activation cards, an Art of War card, Block, Projection, and Terror, he brings the apocalypse to the board, putting enormous pressure on the opponent.
As an active power, Jörmungand can use for an Art of War card his Deadly Venom, a 6-dice area attack that takes place in his area.
With Tidal Wave, Jörmungand can spend 2 Art of War cards to place up to 3 of his 3D tokens in the surrounding areas. These areas become Water (Aquatic) areas until the end of his next activation. The 3D elements (scenery) and tokens are removed from these areas.
Jörmungand also has the double-edged Huge trait. Talents and powers that allow to move a unit (such as Mighty Throw, or Njörd's Whirlwind) are ignored by Immense creatures. On the other hand, they cannot enter an area with a capacity of less than 3.
An expansion to Mythic Battles: Ragnarök containing:
- 1 Titan-sized miniature
- 1 Dashboard
- 3 3D tidal wave tokens
- 5 activation cards
- 1 A5 scenario booklet
| Mechanics: | Area Movement Campaign/Battle Card Driven Dice Rolling Hand Management Simulation Variable Player Powers |
| Categories: | Historical Card Games Expansion for base-game Fantasy Miniatures War |
| Alternative names: | |
| BARCODE: | 3760271441038 |
| The item is in 5 carts In 1 wishlist This was seen 1174 times | |
With a recruitment cost of 10, Jörmungand is the most expensive unit in Mythic Battles: Ragnarök. A cost in line with his performance. With an offence of 10, defence of 9, range of 1, and movement of 3, it will take a lot to take down this 11 Vitality point entity.
With 5 activation cards, an Art of War card, Block, Projection, and Terror, he brings the apocalypse to the board, putting enormous pressure on the opponent.
As an active power, Jörmungand can use for an Art of War card his Deadly Venom, a 6-dice area attack that takes place in his area.
With Tidal Wave, Jörmungand can spend 2 Art of War cards to place up to 3 of his 3D tokens in the surrounding areas. These areas become Water (Aquatic) areas until the end of his next activation. The 3D elements (scenery) and tokens are removed from these areas.
Jörmungand also has the double-edged Huge trait. Talents and powers that allow to move a unit (such as Mighty Throw, or Njörd's Whirlwind) are ignored by Immense creatures. On the other hand, they cannot enter an area with a capacity of less than 3.
An expansion to Mythic Battles: Ragnarök containing:
- 1 Titan-sized miniature
- 1 Dashboard
- 3 3D tidal wave tokens
- 5 activation cards
- 1 A5 scenario booklet
With 5 activation cards, an Art of War card, Block, Projection, and Terror, he brings the apocalypse to the board, putting enormous pressure on the opponent.
As an active power, Jörmungand can use for an Art of War card his Deadly Venom, a 6-dice area attack that takes place in his area.
With Tidal Wave, Jörmungand can spend 2 Art of War cards to place up to 3 of his 3D tokens in the surrounding areas. These areas become Water (Aquatic) areas until the end of his next activation. The 3D elements (scenery) and tokens are removed from these areas.
Jörmungand also has the double-edged Huge trait. Talents and powers that allow to move a unit (such as Mighty Throw, or Njörd's Whirlwind) are ignored by Immense creatures. On the other hand, they cannot enter an area with a capacity of less than 3.
An expansion to Mythic Battles: Ragnarök containing:
- 1 Titan-sized miniature
- 1 Dashboard
- 3 3D tidal wave tokens
- 5 activation cards
- 1 A5 scenario booklet
| Mechanics: | Area Movement Campaign/Battle Card Driven Dice Rolling Hand Management Simulation Variable Player Powers |
| Categories: | Historical Card Games Expansion for base-game Fantasy Miniatures War |
| Alternative names: | |
| BARCODE: | 3760271441038 |
| The item is in 5 carts In 1 wishlist This was seen 1174 times | |
