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2-7
3000'
Moderate in-game text
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Nations in Arms: Valmy to Waterloo
Publisher: Compass Games
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Nations in Arms brings one of the most famous periods in history to your gaming table: the French Revolution and the legend of Napoleon in Europe, from 1792 to 1815. This epic treatment of the Napoleonic period covers 24 years of warfare at the strategic level. Nations in Arms uses a extensively updated, modified and streamlined version of the Le Grand Empire game system from Pratzen Editions. Players control every major and minor power of the Napoleonic period: from the largest participants to the smallest. This allows anywhere from 2 to 7 players to participate in the game. Players are challenged with strategically managing their annual national production, diplomacy, and most importantly, war. The game systems emphasize the military importance of lines of communication, the command and control ability of skilled leaders, quality of troops above quantity, and the impact of battle, epic sieges and attrition on a nation. Each game year is broken into four interactive, seasonal turns. A Chit Activation system is used to recreate the ‘chaos of war’, and events occur using an Historical Event card deck. This combination of variable chit pull and card play ensures a high replay value of the ten scenarios. Nations in Arms features a one-turn tutorial scenario, four epic campaign scenarios, and five smaller scenarios.
| Mechanics: | Hex-and-Counter |
| Categories: | Historical War |
| Alternative names: | |
| BARCODE: | NOEAN_8153 |
| In 2 wishlists This was seen 7388 times | |
Nations in Arms brings one of the most famous periods in history to your gaming table: the French Revolution and the legend of Napoleon in Europe, from 1792 to 1815. This epic treatment of the Napoleonic period covers 24 years of warfare at the strategic level. Nations in Arms uses a extensively updated, modified and streamlined version of the Le Grand Empire game system from Pratzen Editions. Players control every major and minor power of the Napoleonic period: from the largest participants to the smallest. This allows anywhere from 2 to 7 players to participate in the game. Players are challenged with strategically managing their annual national production, diplomacy, and most importantly, war. The game systems emphasize the military importance of lines of communication, the command and control ability of skilled leaders, quality of troops above quantity, and the impact of battle, epic sieges and attrition on a nation. Each game year is broken into four interactive, seasonal turns. A Chit Activation system is used to recreate the ‘chaos of war’, and events occur using an Historical Event card deck. This combination of variable chit pull and card play ensures a high replay value of the ten scenarios. Nations in Arms features a one-turn tutorial scenario, four epic campaign scenarios, and five smaller scenarios.
| Mechanics: | Hex-and-Counter |
| Categories: | Historical War |
| Alternative names: | |
| BARCODE: | NOEAN_8153 |
| In 2 wishlists This was seen 7388 times | |
