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1-6
45'
10
Moderate in-game text
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Oath: Chronicles of Empire and Exile
Publisher: Leder Games
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Available in an external warehouse.Shipping in about 7/15 days
-15%
101,99€
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- 209 cards (57.0mmx89.0mm) [suggested by PrometheaUnbound]
- 23 cards (89.0mmx115.0mm)
- 20 cards (57.0mmx57.0mm) [suggested by PrometheaUnbound]
=
109,55€
Full price
128,39€
=
109,55€
Full price
128,39€
=
114,59€
Full price
133,99€
209 cards of 57.0mm width and 89.0mm of height
23 cards of 89.0mm width and 115.0mm of height
There are no available sleeves matching this card size
20 cards of 57.0mm width and 57.0mm of height
There are no available sleeves matching this card size
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
| Mechanics: | Area Movement Card Drafting |
| Categories: | Fantasy Political/Negotiation |
| Alternative names: | Oath Reich & Exil: Die Chroniken Oath: A birodalom és a száműzetés krónikái Oath: Chronicles of Empire and Exile Oath: Kroniki Władzy i Banicji 맹세: 제국과 추방자의 연대기 |
| BARCODE: | 672975032999 |
| The item is in 4 carts In 6 wishlists In 2 collections This was seen 10126 times | |
- 209 cards (57.0mmx89.0mm) [suggested by PrometheaUnbound]
- 23 cards (89.0mmx115.0mm)
- 20 cards (57.0mmx57.0mm) [suggested by PrometheaUnbound]
=
109,55€
Full price
128,39€
=
109,55€
Full price
128,39€
=
114,59€
Full price
133,99€
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
209 cards of 57.0mm width and 89.0mm of height
23 cards of 89.0mm width and 115.0mm of height
There are no available sleeves matching this card size
20 cards of 57.0mm width and 57.0mm of height
There are no available sleeves matching this card size
| Mechanics: | Area Movement Card Drafting |
| Categories: | Fantasy Political/Negotiation |
| Alternative names: | Oath Reich & Exil: Die Chroniken Oath: A birodalom és a száműzetés krónikái Oath: Chronicles of Empire and Exile Oath: Kroniki Władzy i Banicji 맹세: 제국과 추방자의 연대기 |
| BARCODE: | 672975032999 |
| The item is in 4 carts In 6 wishlists In 2 collections This was seen 10126 times | |
