|
|
|
|
2
20'
8
No necessary in-game text
|
Oshi: The Game of Influence
Publisher: WizKids
Use our marketplace utrade!
Oshi: The Game of Influence
Contact us
Share on
The item is not available, you can use the alert to be notified when it will be back in stock.
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
Oshi, which means “Push,” is inspired by a Japanese legend in which the Goddess Amaterasu gifted the first Japanese emperor with her ancient wisdom, in the form of a game. The game is said to have taught the emperor and his court to temper their influence and power with caution.
The goal is to be the first player to push seven points worth of your opponent’s game pieces off the board. Each player begins the game with eight game pieces shaped to look like one-, two- and three-story Japanese buildings. The number of stories a piece has equals the number of spaces it can move, the maximum number of other pieces it can push and the number of points it is worth if pushed off the board. Pieces move side to side and forward and backward.
Contents:
Game board.
Eight oxblood (red) pieces.
Eight ivory (white) pieces.
Complete rules.
The goal is to be the first player to push seven points worth of your opponent’s game pieces off the board. Each player begins the game with eight game pieces shaped to look like one-, two- and three-story Japanese buildings. The number of stories a piece has equals the number of spaces it can move, the maximum number of other pieces it can push and the number of points it is worth if pushed off the board. Pieces move side to side and forward and backward.
Contents:
Game board.
Eight oxblood (red) pieces.
Eight ivory (white) pieces.
Complete rules.
| Mechanics: | Action Point Allowance System |
| Categories: | Strategy Historical |
| Alternative names: | |
| BARCODE: | ????????? |
| In 2 wishlists In 1 collection This was seen 7707 times | |
Oshi, which means “Push,” is inspired by a Japanese legend in which the Goddess Amaterasu gifted the first Japanese emperor with her ancient wisdom, in the form of a game. The game is said to have taught the emperor and his court to temper their influence and power with caution.
The goal is to be the first player to push seven points worth of your opponent’s game pieces off the board. Each player begins the game with eight game pieces shaped to look like one-, two- and three-story Japanese buildings. The number of stories a piece has equals the number of spaces it can move, the maximum number of other pieces it can push and the number of points it is worth if pushed off the board. Pieces move side to side and forward and backward.
Contents:
Game board.
Eight oxblood (red) pieces.
Eight ivory (white) pieces.
Complete rules.
The goal is to be the first player to push seven points worth of your opponent’s game pieces off the board. Each player begins the game with eight game pieces shaped to look like one-, two- and three-story Japanese buildings. The number of stories a piece has equals the number of spaces it can move, the maximum number of other pieces it can push and the number of points it is worth if pushed off the board. Pieces move side to side and forward and backward.
Contents:
Game board.
Eight oxblood (red) pieces.
Eight ivory (white) pieces.
Complete rules.
| Mechanics: | Action Point Allowance System |
| Categories: | Strategy Historical |
| Alternative names: | |
| BARCODE: | ????????? |
| In 2 wishlists In 1 collection This was seen 7707 times | |
