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Red Strike 1989
Publisher: VUCA Simulations
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Red Strike 1989
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Red Strike is a game project based very closely on Mark Herman's Gulf/Aegean Strike game system. It is the Cold War turning hot and is about modern warfare (late 80's) on the Battlefield Central Europe. It is a simulation of multi-arms synthetic warfare that simulates the European battlefield of the Third World War. The greatest feature of this game is that it perfectly embodies the theory of the 'Depth-Three-dimensional' combat theory of the Soviet Union in the 1980s and the 'Air-Land Battle' theory of the US military. The game scale is operational, counters representing divisions and regiments/brigades although some battalions are included. The map reaches from the southern parts of Norway to the Alps and from East Germany to the Channel. One hex is 28 km.
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| BARCODE: | 4260489359167 |
| This was seen 369 times | |
Red Strike is a game project based very closely on Mark Herman's Gulf/Aegean Strike game system. It is the Cold War turning hot and is about modern warfare (late 80's) on the Battlefield Central Europe. It is a simulation of multi-arms synthetic warfare that simulates the European battlefield of the Third World War. The greatest feature of this game is that it perfectly embodies the theory of the 'Depth-Three-dimensional' combat theory of the Soviet Union in the 1980s and the 'Air-Land Battle' theory of the US military. The game scale is operational, counters representing divisions and regiments/brigades although some battalions are included. The map reaches from the southern parts of Norway to the Alps and from East Germany to the Channel. One hex is 28 km.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 4260489359167 |
| This was seen 369 times | |