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Second World War at Sea: Strike South
Publisher: Avalanche Press Ltd.
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"Strike South" is a "Second World War at Sea"-series game based on the Japanese efforts in early World War 2 to seize the rich assets of the Dutch East Indies. There are 140 “long” playing pieces, depicting the major fleet units of both sides: battleships, aircraft carriers, cruisers and fleet destroyers. There are also 280 square playing pieces, half the size of the ship pieces, mostly depicting aircraft but also smaller warships and markers.
The game comes with two operational maps, covering the South China Sea and the East Indies, and these maps overlap with the maps in the "Eastern Fleet" product.
As with all "Great War at Sea"/"Second World War at Sea" games, the tactical map is a generic field of blue hexagons that ships and aircraft move to when fleets meet on the operational maps. Combat is simple - roll 1d6 for every 'factor' the ship has, with a result of '6' equaling a hit. Compare the weapon that hit (primary gun, secondary gun, tertiary gun, torpedo, or bomb) vs the armor of the area hit to determine if penetration occurred. If it did, mark off a damage box.
"Strike South" includes 15 scenarios, of which 8 of these are limited "Battle Scenarios", that just use the tactical map. The larger 'Operational Scenarios' can take some time to play out - sometimes a whole evening, although Avalanche Press tries to focus them on a 2-hr timeframe - and include such actions as the last mission of the British Battleship Prince of Wales, the Battle of the Java Sea, the Battle of Sunda Strait, and the Japanese invasion of the Philipines.
Strike South includes:
Two 32"x22" strategic maps
11"x17" tactical map
420 game pieces
12-page rulebook
12-page scenario book
2 player aid cards
1 organizational card
The game comes with two operational maps, covering the South China Sea and the East Indies, and these maps overlap with the maps in the "Eastern Fleet" product.
As with all "Great War at Sea"/"Second World War at Sea" games, the tactical map is a generic field of blue hexagons that ships and aircraft move to when fleets meet on the operational maps. Combat is simple - roll 1d6 for every 'factor' the ship has, with a result of '6' equaling a hit. Compare the weapon that hit (primary gun, secondary gun, tertiary gun, torpedo, or bomb) vs the armor of the area hit to determine if penetration occurred. If it did, mark off a damage box.
"Strike South" includes 15 scenarios, of which 8 of these are limited "Battle Scenarios", that just use the tactical map. The larger 'Operational Scenarios' can take some time to play out - sometimes a whole evening, although Avalanche Press tries to focus them on a 2-hr timeframe - and include such actions as the last mission of the British Battleship Prince of Wales, the Battle of the Java Sea, the Battle of Sunda Strait, and the Japanese invasion of the Philipines.
Strike South includes:
Two 32"x22" strategic maps
11"x17" tactical map
420 game pieces
12-page rulebook
12-page scenario book
2 player aid cards
1 organizational card
| Mechanics: | Hex-and-Counter Simultaneous Action Selection |
| Categories: | Nautical War War |
| Alternative names: | |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 840 times | |
"Strike South" is a "Second World War at Sea"-series game based on the Japanese efforts in early World War 2 to seize the rich assets of the Dutch East Indies. There are 140 “long” playing pieces, depicting the major fleet units of both sides: battleships, aircraft carriers, cruisers and fleet destroyers. There are also 280 square playing pieces, half the size of the ship pieces, mostly depicting aircraft but also smaller warships and markers.
The game comes with two operational maps, covering the South China Sea and the East Indies, and these maps overlap with the maps in the "Eastern Fleet" product.
As with all "Great War at Sea"/"Second World War at Sea" games, the tactical map is a generic field of blue hexagons that ships and aircraft move to when fleets meet on the operational maps. Combat is simple - roll 1d6 for every 'factor' the ship has, with a result of '6' equaling a hit. Compare the weapon that hit (primary gun, secondary gun, tertiary gun, torpedo, or bomb) vs the armor of the area hit to determine if penetration occurred. If it did, mark off a damage box.
"Strike South" includes 15 scenarios, of which 8 of these are limited "Battle Scenarios", that just use the tactical map. The larger 'Operational Scenarios' can take some time to play out - sometimes a whole evening, although Avalanche Press tries to focus them on a 2-hr timeframe - and include such actions as the last mission of the British Battleship Prince of Wales, the Battle of the Java Sea, the Battle of Sunda Strait, and the Japanese invasion of the Philipines.
Strike South includes:
Two 32"x22" strategic maps
11"x17" tactical map
420 game pieces
12-page rulebook
12-page scenario book
2 player aid cards
1 organizational card
The game comes with two operational maps, covering the South China Sea and the East Indies, and these maps overlap with the maps in the "Eastern Fleet" product.
As with all "Great War at Sea"/"Second World War at Sea" games, the tactical map is a generic field of blue hexagons that ships and aircraft move to when fleets meet on the operational maps. Combat is simple - roll 1d6 for every 'factor' the ship has, with a result of '6' equaling a hit. Compare the weapon that hit (primary gun, secondary gun, tertiary gun, torpedo, or bomb) vs the armor of the area hit to determine if penetration occurred. If it did, mark off a damage box.
"Strike South" includes 15 scenarios, of which 8 of these are limited "Battle Scenarios", that just use the tactical map. The larger 'Operational Scenarios' can take some time to play out - sometimes a whole evening, although Avalanche Press tries to focus them on a 2-hr timeframe - and include such actions as the last mission of the British Battleship Prince of Wales, the Battle of the Java Sea, the Battle of Sunda Strait, and the Japanese invasion of the Philipines.
Strike South includes:
Two 32"x22" strategic maps
11"x17" tactical map
420 game pieces
12-page rulebook
12-page scenario book
2 player aid cards
1 organizational card
| Mechanics: | Hex-and-Counter Simultaneous Action Selection |
| Categories: | Nautical War War |
| Alternative names: | |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 840 times | |