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1-6
15'
10
No necessary in-game text
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Siege of the Eternal Night
In Siege of the Eternal Night, players must defeat enemies on the Battleground before the End of the Night. Roll 2 dice to deploy troops, cast spells, and strike enemies. The final score is based on unmarked enemy squares. Colored pencils are included.
Publisher: Little Rocket Games
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Siege of the Eternal Night
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The game game is in consignmentStock but only few copies are available
-40%
7,74€
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IT
4,49€
History repeats itself but no one remembers what happened last time, the silence was interrupted by war songs, the moment had arrived…
Object of the game: Defeat all the enemies (grey squares) on the Battleground grid before the End of the Night (9th Turn).
Roll 2 dice at the beginning of each turn. The results will be used to either deploy troops outside the gate, cast magic spells or launch a crossbow volley towards the enemies.
After Turn 9 count the number of unmarked enemy squares on the Battleground, the total is your score. The lower the score, the better.
Object of the game: Defeat all the enemies (grey squares) on the Battleground grid before the End of the Night (9th Turn).
Roll 2 dice at the beginning of each turn. The results will be used to either deploy troops outside the gate, cast magic spells or launch a crossbow volley towards the enemies.
After Turn 9 count the number of unmarked enemy squares on the Battleground, the total is your score. The lower the score, the better.
| Mechanics: | Solo / Gioco del solitario Carta e penna |
| Categories: | Dice Fantasy |
| Alternative names: | |
| BARCODE: | 806812035069 |
| The item is in 1 cart This was seen 2022 times | |
History repeats itself but no one remembers what happened last time, the silence was interrupted by war songs, the moment had arrived…
Object of the game: Defeat all the enemies (grey squares) on the Battleground grid before the End of the Night (9th Turn).
Roll 2 dice at the beginning of each turn. The results will be used to either deploy troops outside the gate, cast magic spells or launch a crossbow volley towards the enemies.
After Turn 9 count the number of unmarked enemy squares on the Battleground, the total is your score. The lower the score, the better.
Object of the game: Defeat all the enemies (grey squares) on the Battleground grid before the End of the Night (9th Turn).
Roll 2 dice at the beginning of each turn. The results will be used to either deploy troops outside the gate, cast magic spells or launch a crossbow volley towards the enemies.
After Turn 9 count the number of unmarked enemy squares on the Battleground, the total is your score. The lower the score, the better.
| Mechanics: | Solo / Gioco del solitario Carta e penna |
| Categories: | Dice Fantasy |
| Alternative names: | |
| BARCODE: | 806812035069 |
| The item is in 1 cart This was seen 2022 times | |
