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1-4
60'
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Moderate in-game text
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SpaceCorp: Ventures
Explore SpaceCorp: Ventures, the first module for exploring and developing the Solar System. Includes 14 HQ boards, 27 cards, and a rulebook. Game for 1-4 players, lasting about 60 minutes.
Publisher: GMT Games
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27 cards of 63.5mm width and 89.5mm of height
There are no available sleeves matching this card size
SpaceCorp: Ventures is the first module for SpaceCorp, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end.
In addition, at the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era.
Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI.
Contents:
14 double-sided HQ Boards
27 cards
One contract disc
One updated solitaire player aid
One rulebook
| Mechanics: | Hand Management Point to Point Movement Variable Player Powers |
| Categories: | Economic Expansion for base-game Exploration Science Fiction Exploration |
| Alternative names: | SpaceCorp Entreprises SpaceCorp: Ventures |
| BARCODE: | 817054012169 |
| The item is in 3 carts In 5 wishlists This was seen 4793 times | |
SpaceCorp: Ventures is the first module for SpaceCorp, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end.
In addition, at the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era.
Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI.
Contents:
14 double-sided HQ Boards
27 cards
One contract disc
One updated solitaire player aid
One rulebook
27 cards of 63.5mm width and 89.5mm of height
There are no available sleeves matching this card size
| Mechanics: | Hand Management Point to Point Movement Variable Player Powers |
| Categories: | Economic Expansion for base-game Exploration Science Fiction Exploration |
| Alternative names: | SpaceCorp Entreprises SpaceCorp: Ventures |
| BARCODE: | 817054012169 |
| The item is in 3 carts In 5 wishlists This was seen 4793 times | |
