|
|
|
|
2-5
45'
10
No necessary in-game text
|
Speicherstadt Hamburg
Publisher: OSTIA Spiele
Use our marketplace utrade!
Speicherstadt Hamburg
Contact us
Share on
The item is not available, you can use the alert to be notified when it will be back in stock.
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
Your goal in Speicherstadt Hamburg is to become a Senator in Hamburg during the late 19th century. To do this, you'll buy goods from the ships arriving in the harbor, repackaging some of them to create "donations" (i.e., bribes) to the Senate, while placing other goods onto the market in order to recoup funds needed for future purchases.
The Senate gives victory points for the best three donations. Which one is best? The Senate has different interests each round, which doesn't take into account the price of goods or how often those goods appear.
The players decide simultaneously which cards are gifted to the Senate, which sold at market, and which placed in the storehouse for later rounds. Therefore before the cards are revealed, you know neither whether your donation will succeed nor whether your goods will create enough income for the next round. You do have a lot of information as to which cards are in your opponents' hands, but you never know what they're going to do with them.
At game's end, players with the most money and filled storehouses receive extra points, and the player with the most points wins!
The Senate gives victory points for the best three donations. Which one is best? The Senate has different interests each round, which doesn't take into account the price of goods or how often those goods appear.
The players decide simultaneously which cards are gifted to the Senate, which sold at market, and which placed in the storehouse for later rounds. Therefore before the cards are revealed, you know neither whether your donation will succeed nor whether your goods will create enough income for the next round. You do have a lot of information as to which cards are in your opponents' hands, but you never know what they're going to do with them.
At game's end, players with the most money and filled storehouses receive extra points, and the player with the most points wins!
| Mechanics: | Hand Management Simultaneous Action Selection Trading |
| Categories: | Bluffing Card Games Economic |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 4601 times | |
Your goal in Speicherstadt Hamburg is to become a Senator in Hamburg during the late 19th century. To do this, you'll buy goods from the ships arriving in the harbor, repackaging some of them to create "donations" (i.e., bribes) to the Senate, while placing other goods onto the market in order to recoup funds needed for future purchases.
The Senate gives victory points for the best three donations. Which one is best? The Senate has different interests each round, which doesn't take into account the price of goods or how often those goods appear.
The players decide simultaneously which cards are gifted to the Senate, which sold at market, and which placed in the storehouse for later rounds. Therefore before the cards are revealed, you know neither whether your donation will succeed nor whether your goods will create enough income for the next round. You do have a lot of information as to which cards are in your opponents' hands, but you never know what they're going to do with them.
At game's end, players with the most money and filled storehouses receive extra points, and the player with the most points wins!
The Senate gives victory points for the best three donations. Which one is best? The Senate has different interests each round, which doesn't take into account the price of goods or how often those goods appear.
The players decide simultaneously which cards are gifted to the Senate, which sold at market, and which placed in the storehouse for later rounds. Therefore before the cards are revealed, you know neither whether your donation will succeed nor whether your goods will create enough income for the next round. You do have a lot of information as to which cards are in your opponents' hands, but you never know what they're going to do with them.
At game's end, players with the most money and filled storehouses receive extra points, and the player with the most points wins!
| Mechanics: | Hand Management Simultaneous Action Selection Trading |
| Categories: | Bluffing Card Games Economic |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 4601 times | |
