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Box of The Landing: Gallipoli 1915 — narrative solitaire tabletop game published by Catastrophe Games
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7.69
BGG Vote: BGG Stats
LANGUAGE-UK
1
10'
Moderate in-game text

The Landing: Gallipoli 1915

The Landing: Gallipoli 1915 is a narrative solitaire wargame for 1 player. Lead the Anzac forces in the battle of Gallipoli in 10 minutes.

A board game by Joe Schmidt
Publisher: Catastrophe Games
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The Landing: Gallipoli 1915
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
-15%
33,07€

Sale Price

IT 4,49€
Description Description
"The Landing: Gallipoli 1915" is a narrative solitaire wargame that tells the story of the Australian and New Zealand Army Corps (Anzacs) and the landing on the beaches of Gallipoli in the early morning of April 25th, 1915. Using a combination of card-driven gameplay and action economy, you must lead your fellow Aussies and work together with your Kiwi and Indian allies in the desperate fight to take and hold the heights. Victory conditions in the game are simple. You must occupy and control the Third Ridge (7th Map Card) by the end of the Dusk Round. If you do, then you are victorious. Anything less is a loss and will result in a descent into the horrors of trench warfare.
Additional information Additional information
Mechanics: Card Drafting Dice Rolling Hand Management Simulation
Categories: Card Games War
Alternative names:
BARCODE: ?????????
This was seen 590 times
Description Description
"The Landing: Gallipoli 1915" is a narrative solitaire wargame that tells the story of the Australian and New Zealand Army Corps (Anzacs) and the landing on the beaches of Gallipoli in the early morning of April 25th, 1915. Using a combination of card-driven gameplay and action economy, you must lead your fellow Aussies and work together with your Kiwi and Indian allies in the desperate fight to take and hold the heights. Victory conditions in the game are simple. You must occupy and control the Third Ridge (7th Map Card) by the end of the Dusk Round. If you do, then you are victorious. Anything less is a loss and will result in a descent into the horrors of trench warfare.
Additional information Additional information
Mechanics: Card Drafting Dice Rolling Hand Management Simulation
Categories: Card Games War
Alternative names:
BARCODE: ?????????
This was seen 590 times