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The Manhattan Project: Energy Empire – Cold War
Publisher: Minion Games
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The Manhattan Project: Energy Empire – Cold War
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77 cards of 63.0mm width and 88.0mm of height
The Manhattan Project: Energy Empire – Cold War is an expansion for The Manhattan Project: Energy Empire.
After the bombs fell on Hiroshima and Nagasaki, and the dust settled from World War II, the nations of the world rebuilt their economies and infrastructure, and the atomic age began. Nations forged alliances through strong diplomacy. They built rockets and satellites and began the space race. They constructed enough nuclear missiles to destroy the world many times over. Their spies were around every corner. The Cold War had begun.
The Cold War Expansion from Minion Games adds new levels of strategy and options to The Manhattan Project: Energy Empire. This expansion requires that game specifically, and not other products in the Manhattan Project game line. The various components in this expansion are divided into separate modules. It is recommended that these modules be added to Energy Empire gradually and not all at once.
Players may pick and choose the modules they like best to customize their game, or even choose to eventually add all of the modules to their game.
Players will find that the Cold War expansion adds many more opportunities for player interaction, and creates many more varied ways to win. Fans will notice that some of the things they are used to doing in Energy Empire might become more difficult, but the new strategic options and paths to victory greatly enhance replayability.
| Mechanics: | Dice Rolling Worker Placement |
| Categories: | Civilization Dice Economic Industry/Manufacturing Expansion for base-game Industry/Manufacturing |
| Alternative names: | |
| BARCODE: | ????????? |
| In 5 wishlists In 1 collection This was seen 2319 times | |
The Manhattan Project: Energy Empire – Cold War is an expansion for The Manhattan Project: Energy Empire.
After the bombs fell on Hiroshima and Nagasaki, and the dust settled from World War II, the nations of the world rebuilt their economies and infrastructure, and the atomic age began. Nations forged alliances through strong diplomacy. They built rockets and satellites and began the space race. They constructed enough nuclear missiles to destroy the world many times over. Their spies were around every corner. The Cold War had begun.
The Cold War Expansion from Minion Games adds new levels of strategy and options to The Manhattan Project: Energy Empire. This expansion requires that game specifically, and not other products in the Manhattan Project game line. The various components in this expansion are divided into separate modules. It is recommended that these modules be added to Energy Empire gradually and not all at once.
Players may pick and choose the modules they like best to customize their game, or even choose to eventually add all of the modules to their game.
Players will find that the Cold War expansion adds many more opportunities for player interaction, and creates many more varied ways to win. Fans will notice that some of the things they are used to doing in Energy Empire might become more difficult, but the new strategic options and paths to victory greatly enhance replayability.
77 cards of 63.0mm width and 88.0mm of height
| Mechanics: | Dice Rolling Worker Placement |
| Categories: | Civilization Dice Economic Industry/Manufacturing Expansion for base-game Industry/Manufacturing |
| Alternative names: | |
| BARCODE: | ????????? |
| In 5 wishlists In 1 collection This was seen 2319 times | |
