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2-5
45'
14
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Villages of Valeria: Architects
Publisher: Daily Magic Games
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This is the retail edition of Villages of Valeria: Architects. Villages of Valeria: Landmarks is sold separately at retail, but was combined together during the Kickstarter campaign (Villages of Valeria: Landmarks & Architects. Master Architects make their way to the King's Hall after hearing news that the King of Valeria is ready to establish a new Capital City. Each Architect, aligned with different guilds, drafts new buildings and sends envoys to call on new adventurers. Some plans are ambitious, so the Master Architects ask you to allow them to use your castle grounds to extract resources. In Villages of Valeria: Architects, players will have the option to play with secret objectives (Architect cards) and have more flexibility in creating any resource they want with the Castle Grounds cards. Six new unique Buildings will add even more depth and strategy to your turns and new Adventurers will help you gain bonus points and actions based on those Buildings. Will these new powers and objectives help you build the next capital of Valeria?
| Mechanics: | Hand Management Variable Player Powers |
| Categories: | Card Games City Building Expansion for base-game Fantasy |
| Alternative names: | |
| BARCODE: | 602573043899 |
| This was seen 1936 times | |
This is the retail edition of Villages of Valeria: Architects. Villages of Valeria: Landmarks is sold separately at retail, but was combined together during the Kickstarter campaign (Villages of Valeria: Landmarks & Architects. Master Architects make their way to the King's Hall after hearing news that the King of Valeria is ready to establish a new Capital City. Each Architect, aligned with different guilds, drafts new buildings and sends envoys to call on new adventurers. Some plans are ambitious, so the Master Architects ask you to allow them to use your castle grounds to extract resources. In Villages of Valeria: Architects, players will have the option to play with secret objectives (Architect cards) and have more flexibility in creating any resource they want with the Castle Grounds cards. Six new unique Buildings will add even more depth and strategy to your turns and new Adventurers will help you gain bonus points and actions based on those Buildings. Will these new powers and objectives help you build the next capital of Valeria?
| Mechanics: | Hand Management Variable Player Powers |
| Categories: | Card Games City Building Expansion for base-game Fantasy |
| Alternative names: | |
| BARCODE: | 602573043899 |
| This was seen 1936 times | |