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Don't Talk to Strangers
Dans Don't Talk to Strangers, les joueurs doivent guider leurs enfants de l'ÉCOLE vers des espaces de score tout en évitant les ÉTRANGERS. À chaque tour, jouez une carte et tirez-en une nouvelle. Pouvez-vous marquer le plus de points avant que le quartier ne soit envahi ?
- Cartes 100 (63.5mmx88.0mm)
School's out but otherworldly STRANGERS are here! Mom & Dad haven't caught on yet so you're on your own, kiddo. Play your cards as efficiently as you can, helping to navigate your Kids one at a time from SCHOOL to a SCORING space--in order to score as many points as you can before the neighborhood is completely overrun with STRANGERS!
At the start of the game, each player will draw a hand of 3 cards and place one of their kids in the SCHOOL space. Your goal is to get that kid into a valuable scoring space, at which point you'll place a new kid in the SCHOOL space and repeat the process. Some spaces are worth more points at the end of the game, and some confer a unique bonus (for example, your hand size increases by 1 for each Kid you have in the Library).
Remember, you want to score a good space, but you'll have to Walk, Run, Skateboard, School Bus, and even City Bus to get there! Each turn you'll play one card and draw a new card to replace it!
But watch out! When any player draws a STRANGER card, they can abduct any kid on a "STRANGER SPACE!" Furthermore, now that a STRANGER is lurking in that space, it is impassable for all future movement...so you may just have to re-route your plans on the fly! SAUCER cards can abduct *any* kid--even one that has already scored--but your opponent will have to get lucky when they flip the SAUCER COIN or you'll escape abduction!
| Mécanique: | |
| Catégories: | Jeux de cartes |
| Noms alternatifs: | |
| BARCODE: | 814552028883 |
| L'article se trouve dans 3 paniers Dans la liste de souhaits 1 Cela a été vu 4808 fois | |
- Cartes 100 (63.5mmx88.0mm)
School's out but otherworldly STRANGERS are here! Mom & Dad haven't caught on yet so you're on your own, kiddo. Play your cards as efficiently as you can, helping to navigate your Kids one at a time from SCHOOL to a SCORING space--in order to score as many points as you can before the neighborhood is completely overrun with STRANGERS!
At the start of the game, each player will draw a hand of 3 cards and place one of their kids in the SCHOOL space. Your goal is to get that kid into a valuable scoring space, at which point you'll place a new kid in the SCHOOL space and repeat the process. Some spaces are worth more points at the end of the game, and some confer a unique bonus (for example, your hand size increases by 1 for each Kid you have in the Library).
Remember, you want to score a good space, but you'll have to Walk, Run, Skateboard, School Bus, and even City Bus to get there! Each turn you'll play one card and draw a new card to replace it!
But watch out! When any player draws a STRANGER card, they can abduct any kid on a "STRANGER SPACE!" Furthermore, now that a STRANGER is lurking in that space, it is impassable for all future movement...so you may just have to re-route your plans on the fly! SAUCER cards can abduct *any* kid--even one that has already scored--but your opponent will have to get lucky when they flip the SAUCER COIN or you'll escape abduction!
| Mécanique: | |
| Catégories: | Jeux de cartes |
| Noms alternatifs: | |
| BARCODE: | 814552028883 |
| L'article se trouve dans 3 paniers Dans la liste de souhaits 1 Cela a été vu 4808 fois | |
