|
|
|
|
3-5
30'
14
Aucun texte nécessaire dans le jeu
|
Tower of Madness
Éditeur: Smirk & Dagger Games
Utilisez notre marché utrade !
Tower of Madness
Contactez-nous
Partager sur
L'article n'est pas disponible, vous pouvez utiliser l'alerte pour être averti lorsqu'il sera de nouveau en stock.
PHOTOS SUR BGG
Ces photos sont la propriété de boardgamegeek.com et ne font pas spécifiquement référence à l'édition présentée sur cette page.
Investigate Unspeakable Horrors, Without Losing Your Marbles! Literally. The veil between worlds in thinning, an ancient horror is awakening and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknownable truth before the world ends – or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, be stout of heart and strong of mind – only then will you discover how to seal the gates and save humanity. A three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction, in this high-tension, push-your-luck dice game of Lovecraft inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, adding to your Discovery total, gaining spells and knowledge man was not meant to have, gaining madness - or dropping one of three DOOM marbles that will summon Cthulhu and end the game. Investigate every horrific Location in the deck, each with its own unique dice challenge, in order to save the world before your luck runs out. The player with the most Discovery points is declared the Hero and wins the game. Otherwise, the Insane players collectively enjoy a brief moment of victory as Cthulhu rises, destroys the world and eats them last… as their reward.
| Mécanique: | Lancer les dés Appuyez sur votre chance Prends ça Pouvoirs variables des joueurs |
| Catégories: | Action et dextérité Dés Horreur |
| Noms alternatifs: | |
| BARCODE: | 9780974646107 |
| Dans 2 listes de souhaits Dans la collection 1 Cela a été vu 4301 fois | |
Investigate Unspeakable Horrors, Without Losing Your Marbles! Literally. The veil between worlds in thinning, an ancient horror is awakening and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknownable truth before the world ends – or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, be stout of heart and strong of mind – only then will you discover how to seal the gates and save humanity. A three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction, in this high-tension, push-your-luck dice game of Lovecraft inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, adding to your Discovery total, gaining spells and knowledge man was not meant to have, gaining madness - or dropping one of three DOOM marbles that will summon Cthulhu and end the game. Investigate every horrific Location in the deck, each with its own unique dice challenge, in order to save the world before your luck runs out. The player with the most Discovery points is declared the Hero and wins the game. Otherwise, the Insane players collectively enjoy a brief moment of victory as Cthulhu rises, destroys the world and eats them last… as their reward.
| Mécanique: | Lancer les dés Appuyez sur votre chance Prends ça Pouvoirs variables des joueurs |
| Catégories: | Action et dextérité Dés Horreur |
| Noms alternatifs: | |
| BARCODE: | 9780974646107 |
| Dans 2 listes de souhaits Dans la collection 1 Cela a été vu 4301 fois | |
