Bundle mit Ärmeln
Karten im Spiel:
-
48__PH_1__ Karten (43.0mm__PH_3__x__PH_4__66.0mm__PH_5__)
STANDARD Ärmelbündel 10 % Rabatt
+1x
+1x
=
52,39€
Voller Preis
61,49€
SUPERIOR Ärmelbündel 10 % Rabatt
+1x
+1x
=
52,39€
Voller Preis
61,49€
PREMIUM Ärmelbündel 10 % Rabatt
+1x
+1x
=
52,39€
Voller Preis
61,49€
Kartenhüllen in diesem Spiel
48 Karten mit einer Breite von 43.0mm und einer Höhe von 66.0mm
1x
(50 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(50 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(50 Stk)
1x
(110 Stk)
1x
(55 Stk)
1x
(75 Stk)
1x
(75 Stk)
1x
(75 Stk)
1x
(50 Stk)
1x
(75 Stk)
1x
(100 Stk)
Beschreibung
Game description from the publisher:
The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill!
In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition.
On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players.
The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game.
There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them.
The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.
Zusätzliche Informationen
| Mechanik: |
Partnerschaften |
| Kategorien: |
Abzug
|
| Alternative Namen: |
Incognito Inkognito Intriger i Venedig Intrigues à Venise 인코그니토 Incognito Inkognito Inkognito (1989) Inkognito (2001) Inkognito (2006) Inkognito (2013) Intrigues à Venise 인코그니토 |
| BARCODE: |
8054181510829 |
|
Der Artikel befindet sich in 3__PH_1__ Warenkörben
In 5__PH_1__ Wunschlisten
In 6__PH_1__ Sammlungen
Dies wurde 16904__PH_1__ Mal gesehen
|
Bundle mit Ärmeln
Karten im Spiel:
-
48__PH_1__ Karten (43.0mm__PH_3__x__PH_4__66.0mm__PH_5__)
STANDARD Ärmelbündel 10 % Rabatt
+1x
+1x
=
52,39€
Voller Preis
61,49€
SUPERIOR Ärmelbündel 10 % Rabatt
+1x
+1x
=
52,39€
Voller Preis
61,49€
PREMIUM Ärmelbündel 10 % Rabatt
+1x
+1x
=
52,39€
Voller Preis
61,49€
Beschreibung
Game description from the publisher:
The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill!
In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition.
On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players.
The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game.
There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them.
The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.
Kartenhüllen in diesem Spiel
48 Karten mit einer Breite von 43.0mm und einer Höhe von 66.0mm
1x
(50 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(50 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(50 Stk)
1x
(110 Stk)
1x
(55 Stk)
1x
(75 Stk)
1x
(75 Stk)
1x
(75 Stk)
1x
(50 Stk)
1x
(75 Stk)
1x
(100 Stk)
Zusätzliche Informationen
| Mechanik: |
Partnerschaften |
| Kategorien: |
Abzug
|
| Alternative Namen: |
Incognito Inkognito Intriger i Venedig Intrigues à Venise 인코그니토 Incognito Inkognito Inkognito (1989) Inkognito (2001) Inkognito (2006) Inkognito (2013) Intrigues à Venise 인코그니토 |
| BARCODE: |
8054181510829 |
|
Der Artikel befindet sich in 3__PH_1__ Warenkörben
In 5__PH_1__ Wunschlisten
In 6__PH_1__ Sammlungen
Dies wurde 16904__PH_1__ Mal gesehen
|