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Theme: "In the untamed wild, villains lurk in wait, terrors haunt dark lairs, tradesfolk seek riches, and heroes come to prove their valor." As the ma...
HERO versus GUARDIAN: A Game of Dungeon Craft is a 2-4 player card- and dice-based strategy game that takes 45-90 minutes to play. The game has two di...
From the publisher. Treasures and Traps is the adventure card game that puts you on a quest for riches. Each card can open the door to a tricky challe...
This first, and currently only, expansion for Treasures and Traps adds new cards to the base deck and further provides Class Cards—a play variation w...
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-15%101 City Encounters is a 16-page fully illustrated aide for judges creating city adventures (ideal for DCC Lankhmar). Also available as a softcover PR...
A 16-page stand alone RPG adventure built for DCC RPG - but usable in any system. This is a introductory level adventure. The little folk meet each ni...
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-15%
Nation rises against nation... They’re just not always up front about it. You represent a nation’s interests and ambitions in the next Cold War. Spyi...
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This 32-page, stand-alone double adventure is created for the DCC RPG system in a softcover PRINT format. It can be easily adapted to any fantasy RPG...
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-15%
Sale Price
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A 28-page stand-alone RPG adventure built for DCC or MCC RPG—but usable in any system. This is a 1st/2nd level sandbox style adventure. The ultimate f...
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-15%
Quests for Antiracism can expand CHARMS: A Game of Insight. Players ask questions, roll and interpret inspiring game pieces, and try to discover the m...
The Years Between is an alternate method for running a fantasy role-playing campaign. To level by standard means, a PC must survive multiple low-level...
Sale Price
-15%