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2-4
30'
8
No necessary in-game text
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Blockers! The Card Game
Publisher: Gryphon Games
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Blockers! The Card Game
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Blockers! The Card Game recreates the Blockers! board game with similar gameplay but new goals. Instead of a 9x9 grid, players will now play onto a 4x4 grid, with 16 victory cards comprising the spaces of that grid. Frame cards surround this grid to label the rows (A-D), columns (1-4) and 2x2 regions (labeled with card suits).
On a turn, a player plays a "hand" card that specifies a row, column or 2x2 region and claims one victory card in the appropriate location. (Alternatively, a player can use a kicker card as a joker.) Each time you claim a victory card after the first one, the card must match the color or shape on the victory card that you claimed the previous turn. Once all players pass, the round ends and empty spaces on the board are refilled with victory cards. When the victory card deck is exhausted, the game ends and the player with the most victory cards wins.
Reimplements:
On a turn, a player plays a "hand" card that specifies a row, column or 2x2 region and claims one victory card in the appropriate location. (Alternatively, a player can use a kicker card as a joker.) Each time you claim a victory card after the first one, the card must match the color or shape on the victory card that you claimed the previous turn. Once all players pass, the round ends and empty spaces on the board are refilled with victory cards. When the victory card deck is exhausted, the game ends and the player with the most victory cards wins.
Reimplements:
- Blockers!
| Mechanics: | Area Control/Area Influence Set Collection |
| Categories: | Strategy Card Games |
| Alternative names: | |
| BARCODE: | 718122565399 |
| This was seen 13502 times | |
Blockers! The Card Game recreates the Blockers! board game with similar gameplay but new goals. Instead of a 9x9 grid, players will now play onto a 4x4 grid, with 16 victory cards comprising the spaces of that grid. Frame cards surround this grid to label the rows (A-D), columns (1-4) and 2x2 regions (labeled with card suits).
On a turn, a player plays a "hand" card that specifies a row, column or 2x2 region and claims one victory card in the appropriate location. (Alternatively, a player can use a kicker card as a joker.) Each time you claim a victory card after the first one, the card must match the color or shape on the victory card that you claimed the previous turn. Once all players pass, the round ends and empty spaces on the board are refilled with victory cards. When the victory card deck is exhausted, the game ends and the player with the most victory cards wins.
Reimplements:
On a turn, a player plays a "hand" card that specifies a row, column or 2x2 region and claims one victory card in the appropriate location. (Alternatively, a player can use a kicker card as a joker.) Each time you claim a victory card after the first one, the card must match the color or shape on the victory card that you claimed the previous turn. Once all players pass, the round ends and empty spaces on the board are refilled with victory cards. When the victory card deck is exhausted, the game ends and the player with the most victory cards wins.
Reimplements:
- Blockers!
| Mechanics: | Area Control/Area Influence Set Collection |
| Categories: | Strategy Card Games |
| Alternative names: | |
| BARCODE: | 718122565399 |
| This was seen 13502 times | |