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Claws Of The Tiger - Malaya 1941-1942

A board game by
Publisher: White Dog Games
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Claws Of The Tiger - Malaya 1941-1942
Available in an external warehouse.
Shipping in about 3/7 days
-15%
77,31€

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IT Free
Description Description

Claws of the Tiger: Malaya 1941-1942 is a two-player, beer-and-pretzels game based on the December 1941 Japanese invasion of Malaya. One player controls the forces of Imperial Japan; the other plays those of the British Commonwealth.The game reflects the advantages enjoyed by the Japanese during the invasion in terms of command and control, equipment and training, and air superiority. Perhaps the primary reason for the so-called “worst disaster” in British military history, however, was the contrast between the effective and efficient strategic and tactical decisions taken by the Japanese high command and the ill-advised choices made by their British counterparts. The latter were simply unprepared for “modern” warfare.In the game such decisions are the preserve of players who are likely to be better matched and, of course, under far less duress than the historical commanders. It is for this reason that the Victory Conditions are set so that the Japanese can win the game even if they do not replicate their historical achievement of capturing Singapore in 70 days.Game Components:One 17” x 21” Hexagonal Game Map15 British and Japanese Force CountersTwo Force Detail Sheets127 Force Detail MarkersNine Activation MarkersTwo Tactical Detail Sheets12 Tactical Detail MarkersOne Game Turn MarkerFour Fortified Hex MarkersEight Solitaire Variant Excluded Force CountersExtended Example of PlayGame Features:16 Game TurnsForce Movement and Combat8-Page Rules BookOptional Rules176 Counters and MarkersMovement by SeaPassable and Unpassable TerrainBritish Fortified HexesAir SupportBritish and Japanese ReinforcementsArmy SupplySolitaire Optional Variant

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This was seen 163 times
Description Description

Claws of the Tiger: Malaya 1941-1942 is a two-player, beer-and-pretzels game based on the December 1941 Japanese invasion of Malaya. One player controls the forces of Imperial Japan; the other plays those of the British Commonwealth.The game reflects the advantages enjoyed by the Japanese during the invasion in terms of command and control, equipment and training, and air superiority. Perhaps the primary reason for the so-called “worst disaster” in British military history, however, was the contrast between the effective and efficient strategic and tactical decisions taken by the Japanese high command and the ill-advised choices made by their British counterparts. The latter were simply unprepared for “modern” warfare.In the game such decisions are the preserve of players who are likely to be better matched and, of course, under far less duress than the historical commanders. It is for this reason that the Victory Conditions are set so that the Japanese can win the game even if they do not replicate their historical achievement of capturing Singapore in 70 days.Game Components:One 17” x 21” Hexagonal Game Map15 British and Japanese Force CountersTwo Force Detail Sheets127 Force Detail MarkersNine Activation MarkersTwo Tactical Detail Sheets12 Tactical Detail MarkersOne Game Turn MarkerFour Fortified Hex MarkersEight Solitaire Variant Excluded Force CountersExtended Example of PlayGame Features:16 Game TurnsForce Movement and Combat8-Page Rules BookOptional Rules176 Counters and MarkersMovement by SeaPassable and Unpassable TerrainBritish Fortified HexesAir SupportBritish and Japanese ReinforcementsArmy SupplySolitaire Optional Variant

Additional information Additional information
Mechanics:
Categories:
Alternative names:
This was seen 163 times