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Cthulhu Bay (GDR)
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Cthulhu Bay (GDR)

Publisher: MS Edizioni
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Cthulhu Bay (GDR)
Available in an external warehouse.<br> Shipping in about <em>2/5 days</em> Available in an external warehouse.
Shipping in about 2/5 days
-15%
12,75€

Sale Price

IT 4,49€
Description Description
Cthulhu Bay is a new and original approach to the rediscovery of the Cthulhu Mythos created by H.P. Lovecraft, with a layout inspired by the old pulp horror magazines Weird Tales.

In this investigative role-playing game, in 'zine format, you will find all the simple rules and innovative mechanics that will allow you to experience its investigations, called Tales, and to Unravel the Mystery that lies behind them.

In Cthulhu Bay, there are no predetermined endings, and it will be up to you, connecting the Clues gathered during the game, to narrate your personal version of the facts and the epilogue of a Tale.

Inside the manual, you will find:

- All the rules necessary to play
- A section that will teach you how to run a game session.
- Four Tales ready to be played that will take you from the ice of Greenland in the 1930s to a mysterious unknown planet, from a village on the borders of Karelia in the 1600s to a monastery in the Middle Ages to investigate a gruesome death.

Format: 14.8x21cm (A5); Perfect Bound; 66 pages b/w
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9791255770350
This was seen 555 times
Description Description
Cthulhu Bay is a new and original approach to the rediscovery of the Cthulhu Mythos created by H.P. Lovecraft, with a layout inspired by the old pulp horror magazines Weird Tales.

In this investigative role-playing game, in 'zine format, you will find all the simple rules and innovative mechanics that will allow you to experience its investigations, called Tales, and to Unravel the Mystery that lies behind them.

In Cthulhu Bay, there are no predetermined endings, and it will be up to you, connecting the Clues gathered during the game, to narrate your personal version of the facts and the epilogue of a Tale.

Inside the manual, you will find:

- All the rules necessary to play
- A section that will teach you how to run a game session.
- Four Tales ready to be played that will take you from the ice of Greenland in the 1930s to a mysterious unknown planet, from a village on the borders of Karelia in the 1600s to a monastery in the Middle Ages to investigate a gruesome death.

Format: 14.8x21cm (A5); Perfect Bound; 66 pages b/w
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9791255770350
This was seen 555 times