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Desert Fox Deluxe
Desert Fox Deluxe is a strategic wargame that recreates the North African campaign of World War II in detail. With careful attention to historical and military aspects, the game offers a complete strategic simulation experience ideal for history enthusiasts and wargame fans. Decision Games has created a quality game for those who want to relive this decisive historical period.
Publisher: Decision Games (I)
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Desert Fox Deluxe
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Retail price:
120,00€
89,90€
IT
Free
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Desert Fox Deluxe is a combination of two previously published games covering parts of the North African campaign–Desert Fox and Trail of the Fox–expanded with additional rules, units, and maps to cover the entire war in the North African desert from the Italian invasion of Egypt in 1940 to the final Allied clearance of Africa in 1943. The map scale is 10 miles per hex, turns cover one month each, while units are mostly regiments and brigades, with specialist battalions and a few Italian and Vichy French divisions. The turn sequence is built around a pair of move-fight impulses for each player, with separate phases for events altering the situation (like the frequent Commonwealth campaigns elsewhere in the Middle East), application of air and naval power, and initiative determination. Logistics is the paramount consideration given the vast distances. Fast and furious action alternates with quiet periods as both sides strive to build up forces and supplies. Components: Three 17" x 22", two 8.5" x 22", one 11" x 17" map & 560 counters
Desert Fox Deluxe is a combination of two previously published games covering parts of the North African campaign–Desert Fox and Trail of the Fox–expanded with additional rules, units, and maps to cover the entire war in the North African desert from the Italian invasion of Egypt in 1940 to the final Allied clearance of Africa in 1943. The map scale is 10 miles per hex, turns cover one month each, while units are mostly regiments and brigades, with specialist battalions and a few Italian and Vichy French divisions. The turn sequence is built around a pair of move-fight impulses for each player, with separate phases for events altering the situation (like the frequent Commonwealth campaigns elsewhere in the Middle East), application of air and naval power, and initiative determination. Logistics is the paramount consideration given the vast distances. Fast and furious action alternates with quiet periods as both sides strive to build up forces and supplies. Components: Three 17" x 22", two 8.5" x 22", one 11" x 17" map & 560 counters