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The game can be ordered, but we do not have any information about it.
The floor beneath the Guild Hall has crumbled into an unknown cavern. Descend, investigate the mysterious depths, and discover what dangers might lie in wait!
A great beast lurks on an island off the coast, and terrorizes passing vessels. Slay the beast, and reap reward!
An annual ritual requires the ichor of a slumbering god. Followers of the the Mother are willing to part with their gold in return for your aid in delving into her tomb, and finding their requqired components.
A deadly fever spreads through the town of Ver. Elders stop all travelers at the village outskirts, barring them from entering. They seek adventurers to enter the forest and find a witch to create a cure.
An age old Druidic sect has suddenly become quiet, and reclusive–at the same the grove of a rare mushroom, used for transmutation magicks, has been picked clean. The local baron seeks adventurers to investigate.
An annual game of danger, and heroism, is held in the cellar of a local alehouse. Beneath the streets of the city, the sewer grows and festers a massive creature each year, and although it cannot be killed, it can be forced into slumber. Descend the sewer depths, slay mutations, and return with the Heart-root, for a prize befitting true heroes!
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| Mechanics: | |
| Categories: | |
| Alternative names: | |
| This was seen 3 times | |
The floor beneath the Guild Hall has crumbled into an unknown cavern. Descend, investigate the mysterious depths, and discover what dangers might lie in wait!
A great beast lurks on an island off the coast, and terrorizes passing vessels. Slay the beast, and reap reward!
An annual ritual requires the ichor of a slumbering god. Followers of the the Mother are willing to part with their gold in return for your aid in delving into her tomb, and finding their requqired components.
A deadly fever spreads through the town of Ver. Elders stop all travelers at the village outskirts, barring them from entering. They seek adventurers to enter the forest and find a witch to create a cure.
An age old Druidic sect has suddenly become quiet, and reclusive–at the same the grove of a rare mushroom, used for transmutation magicks, has been picked clean. The local baron seeks adventurers to investigate.
An annual game of danger, and heroism, is held in the cellar of a local alehouse. Beneath the streets of the city, the sewer grows and festers a massive creature each year, and although it cannot be killed, it can be forced into slumber. Descend the sewer depths, slay mutations, and return with the Heart-root, for a prize befitting true heroes!
Â
Â
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| This was seen 3 times | |