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As the fighting and turmoil subsides, the two remaining candidates vie for control of the newly established Senate Chambers and attempt to secure the power to rule Oshra peacefully. They do so by offering influential Heroes a position in their secret Council of Leaders. Whoever builds the strongest influence, will win. Gameplay In 7 turns, players manipulate the two rows of Heroes and secretly ask some of them into their Council of Leaders.
| Mechanics: | Hand Management |
| Categories: | Card Games Deduction Bluffing Fantasy Medieval Abstract Strategy |
| Alternative names: | |
| This was seen 32 times | |
As the fighting and turmoil subsides, the two remaining candidates vie for control of the newly established Senate Chambers and attempt to secure the power to rule Oshra peacefully. They do so by offering influential Heroes a position in their secret Council of Leaders. Whoever builds the strongest influence, will win. Gameplay In 7 turns, players manipulate the two rows of Heroes and secretly ask some of them into their Council of Leaders.
| Mechanics: | Hand Management |
| Categories: | Card Games Deduction Bluffing Fantasy Medieval Abstract Strategy |
| Alternative names: | |
| This was seen 32 times | |