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6.05
BGG Vote: BGG Stats
LANGUAGE-UK
2-4
30'
17
Moderate in-game text

Rick and Morty: The Ricks Must Be Crazy Multiverse Game

A board game by
Publisher: Cryptozoic Entertainment
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Rick and Morty: The Ricks Must Be Crazy Multiverse Game
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Card sleeves in this game Card sleeves in this game
60 cards of 63.7mm width and 89.0mm of height
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Available
4 cards of 76.0mm width and 100.4mm of height
1x (110 Pcs) Sleeve Kings Hogwards Battle Large Sleeves (76x102mm) 110 Pack 60 Microns
Available
Description Description

Rick and Morty: The Ricks Must Be Crazy Multiverse Game is an engine-building game (of sorts) that takes place in the four locations, a.k.a. "'verses", from the popular Rick and Morty episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the 'verses, the greater number of actions you have each round — but some of those lower 'verses are a bit primitive, so the contraptions you build to use all that sweet power on might not work that well! During your turn, you spend your actions to build power supplies and contraptions, and you possibly move to a new 'verse to take advantage of some excess power there. At the end of each round, the power generates from the bottom 'verse up, and players can use that power as it travels from 'verse to 'verse to play one-shot abilities, use character abilities, and power-up their contraptions. Player order matters in each 'verse, so hopefully your opponents left you some power to use! —description from the publisher

Additional information Additional information
Mechanics: Action Point Allowance System Variable Player Powers
Categories: Science Fiction
Alternative names:
BARCODE: 814552026612
This was seen 6581 times
Description Description

Rick and Morty: The Ricks Must Be Crazy Multiverse Game is an engine-building game (of sorts) that takes place in the four locations, a.k.a. "'verses", from the popular Rick and Morty episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the 'verses, the greater number of actions you have each round — but some of those lower 'verses are a bit primitive, so the contraptions you build to use all that sweet power on might not work that well! During your turn, you spend your actions to build power supplies and contraptions, and you possibly move to a new 'verse to take advantage of some excess power there. At the end of each round, the power generates from the bottom 'verse up, and players can use that power as it travels from 'verse to 'verse to play one-shot abilities, use character abilities, and power-up their contraptions. Player order matters in each 'verse, so hopefully your opponents left you some power to use! —description from the publisher

Card sleeves in this game Card sleeves in this game
60 cards of 63.7mm width and 89.0mm of height
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Available
4 cards of 76.0mm width and 100.4mm of height
1x (110 Pcs) Sleeve Kings Hogwards Battle Large Sleeves (76x102mm) 110 Pack 60 Microns
Available
Additional information Additional information
Mechanics: Action Point Allowance System Variable Player Powers
Categories: Science Fiction
Alternative names:
BARCODE: 814552026612
This was seen 6581 times