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Storie Di Detective - 50 Misteri Storie Nere Junior (GDR)
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Storie Di Detective - 50 Misteri Storie Nere Junior (GDR)

Publisher: Raven Distribution
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Storie Di Detective - 50 Misteri Storie Nere Junior (GDR)
Available in an external warehouse.<br> Shipping in about <em>2/5 days</em> Available in an external warehouse.
Shipping in about 2/5 days
Retail price: 12,99€ 10,65€
IT 4,49€
Description Description
Finally, the Stories are not just "Black", but here come the Stories for the younger ones! The Junior Black Stories! Here you will find 50 secret puzzles for young Sherlocks! Intriguing. Creative. Curious. These are the Junior Black Stories! In these mysterious stories, you will find riddles about swallowed diamonds, criminal parrots, humorful thieves, devoured murder weapons, and (im)perfect disguises... there is always something stranger than usual! Through questions, assumptions, and deductions, you will get closer step by step to solving the puzzles. Only those who think creatively and outside the box will be able to uncover the secrets! What you will need: curiosity, intuition, and imagination! You can solve the detective stories with an unlimited number of players. The goal is to guess a criminal event by reading a short text and looking at an image, that is, how the situation described on the back of the card occurred. Choose a Narrator. He will take a card and study its front and back in silence. Then, he will read aloud the riddle on the front while showing that image to all players. The players will now take turns asking questions to solve the investigation step by step. It is necessary to think outside the box: the riddles are rarely understandable in a direct way! The text of the riddle on the front of the card already contains the first clues for the solution. Sometimes the image can also be helpful... Discover WHAT happened. HOW, WHERE, and WHEN it happened? WHO are the participants? Ask questions that will help you advance quickly. For example: "Are more people involved?", "Are there animals?", "Is the time of day important?" Remember all the answers and suggestions from the Narrator. Of course, you can consult with other players and reread the text at any time. The solution text helps the Narrator answer the questions. Even if your solutions are just as interesting or even better: the Narrator is always right! Only he knows the back of the card... and therefore knows the solution! A riddle is solved when the circumstances of the action have been guessed even if not precisely to the comma. Now appoint a new Narrator! Variant of the game for sharp minds: If you want to make the game even more intriguing, only ask questions that the game master can answer with "yes" or "no". Inside you will find: 50 giant cards, a rulebook.
Additional information Additional information
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BARCODE: 9791259541123
This was seen 265 times
Description Description
Finally, the Stories are not just "Black", but here come the Stories for the younger ones! The Junior Black Stories! Here you will find 50 secret puzzles for young Sherlocks! Intriguing. Creative. Curious. These are the Junior Black Stories! In these mysterious stories, you will find riddles about swallowed diamonds, criminal parrots, humorful thieves, devoured murder weapons, and (im)perfect disguises... there is always something stranger than usual! Through questions, assumptions, and deductions, you will get closer step by step to solving the puzzles. Only those who think creatively and outside the box will be able to uncover the secrets! What you will need: curiosity, intuition, and imagination! You can solve the detective stories with an unlimited number of players. The goal is to guess a criminal event by reading a short text and looking at an image, that is, how the situation described on the back of the card occurred. Choose a Narrator. He will take a card and study its front and back in silence. Then, he will read aloud the riddle on the front while showing that image to all players. The players will now take turns asking questions to solve the investigation step by step. It is necessary to think outside the box: the riddles are rarely understandable in a direct way! The text of the riddle on the front of the card already contains the first clues for the solution. Sometimes the image can also be helpful... Discover WHAT happened. HOW, WHERE, and WHEN it happened? WHO are the participants? Ask questions that will help you advance quickly. For example: "Are more people involved?", "Are there animals?", "Is the time of day important?" Remember all the answers and suggestions from the Narrator. Of course, you can consult with other players and reread the text at any time. The solution text helps the Narrator answer the questions. Even if your solutions are just as interesting or even better: the Narrator is always right! Only he knows the back of the card... and therefore knows the solution! A riddle is solved when the circumstances of the action have been guessed even if not precisely to the comma. Now appoint a new Narrator! Variant of the game for sharp minds: If you want to make the game even more intriguing, only ask questions that the game master can answer with "yes" or "no". Inside you will find: 50 giant cards, a rulebook.
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9791259541123
This was seen 265 times