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2-5
60'
10
No necessary in-game text
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Templar Queenie 1: The Messages & The Coins
Publisher: Queen Games
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Templar Queenie 1: The Messages & The Coins
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Templar Queenie 1: The Messages & The Coins, a mini-expansion for Templar: The Secret Treasures, consists of two modules that can be used individually, together, or in combination with any other modules for the game.
The Messages: Shuffle the seven message tiles with the harbor tiles at the start of the game. Whenever at least one message tile is revealed when adding tiles to the harbor, each player can either score 2 VP or return a played character card to hand.
The Coins: If no coins are on the board when someone plays "The Bells" card, place one coin in each room. When a player ends his movement in a room with a coin, he collects that coin. Players score 1-12 VP at the end of the game depending on how many coins they have relative to other players.
The Messages: Shuffle the seven message tiles with the harbor tiles at the start of the game. Whenever at least one message tile is revealed when adding tiles to the harbor, each player can either score 2 VP or return a played character card to hand.
The Coins: If no coins are on the board when someone plays "The Bells" card, place one coin in each room. When a player ends his movement in a room with a coin, he collects that coin. Players score 1-12 VP at the end of the game depending on how many coins they have relative to other players.
| Mechanics: | Area Movement |
| Categories: | Medieval |
| Alternative names: | |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 3694 times | |
Templar Queenie 1: The Messages & The Coins, a mini-expansion for Templar: The Secret Treasures, consists of two modules that can be used individually, together, or in combination with any other modules for the game.
The Messages: Shuffle the seven message tiles with the harbor tiles at the start of the game. Whenever at least one message tile is revealed when adding tiles to the harbor, each player can either score 2 VP or return a played character card to hand.
The Coins: If no coins are on the board when someone plays "The Bells" card, place one coin in each room. When a player ends his movement in a room with a coin, he collects that coin. Players score 1-12 VP at the end of the game depending on how many coins they have relative to other players.
The Messages: Shuffle the seven message tiles with the harbor tiles at the start of the game. Whenever at least one message tile is revealed when adding tiles to the harbor, each player can either score 2 VP or return a played character card to hand.
The Coins: If no coins are on the board when someone plays "The Bells" card, place one coin in each room. When a player ends his movement in a room with a coin, he collects that coin. Players score 1-12 VP at the end of the game depending on how many coins they have relative to other players.
| Mechanics: | Area Movement |
| Categories: | Medieval |
| Alternative names: | |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 3694 times | |