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2-5
60'
10
No necessary in-game text
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Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps
Publisher: Queen Games
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Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps
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Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps, a mini-expansion for Templar: The Secret Treasures, consists of three modules that can be used individually, together, or in combination with any other modules for the game. The Secret Letters: Each player has one secret letter tile that he can discard to replay a (valid) character that's already in his discard stack. If unused, the secret letter tile is worth 3 VP at game's end. The Tapestries: Each player has one tapestry tile that he can place in a room. When Remigius awards points in a room, anyone with a tapestry in the room scores twice as many points as normal, then all tapestries in the room are discarded. If unused, the tapestry tile is worth 3 VP at game's end. The Lamps: Each player has one lamp tile that he can place in a room. When Remigius or Severus ends movement in a room with a lamp, the lamp's owner scores 2 VP, then reclaims his lamp, which can be placed again on a future turn.
| Mechanics: | Area Movement |
| Categories: | Medieval |
| Alternative names: | |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 3510 times | |
Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps, a mini-expansion for Templar: The Secret Treasures, consists of three modules that can be used individually, together, or in combination with any other modules for the game. The Secret Letters: Each player has one secret letter tile that he can discard to replay a (valid) character that's already in his discard stack. If unused, the secret letter tile is worth 3 VP at game's end. The Tapestries: Each player has one tapestry tile that he can place in a room. When Remigius awards points in a room, anyone with a tapestry in the room scores twice as many points as normal, then all tapestries in the room are discarded. If unused, the tapestry tile is worth 3 VP at game's end. The Lamps: Each player has one lamp tile that he can place in a room. When Remigius or Severus ends movement in a room with a lamp, the lamp's owner scores 2 VP, then reclaims his lamp, which can be placed again on a future turn.
| Mechanics: | Area Movement |
| Categories: | Medieval |
| Alternative names: | |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 3510 times | |