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The Army of the Heartland: The Army of Tennessee's Campaigns, 1861-1863
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The Army of the Heartland: The Army of Tennessee's Campaigns, 1861-1863

A board game by John Prados
Publisher: Clash of Arms Games
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The Army of the Heartland: The Army of Tennessee's Campaigns, 1861-1863
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Description Description
The Army of the Heartland is a strategic-operational simulation of the rebel Army of Tennessee's campaigns during the Civil War. Created by award-winning designer John Prados, and using the same scale and game system as his earlier Campaigns of Robert E. Lee, this game focuses on the critical, but largely ignored actions in Kentucky, Tennessee and northern Georgia between 1861 and 1863. The game includes 560 die-cut counters and two stunning maps depicting the 'heartland.' You also get two army display sheets, a 32 page rulebook with 8 pages of charts and tables and 9 scenarios covering the major engagements. A campaign game scenario covering the whole crucial year of 1863 is also included to allow players to explore the options available to both sides. Game Scale Units: Divisions, brigades and regiments Ground: One hex = roughly 5 1/4 miles Time: One turn = 5 days (in Winter, 10 days) Contents 560 Die-Cut Counters Two 34 inch by 22 inch Game Maps Rulebook with Scenarios, Historical Analysis, plus Charts and Tables Two Army Organization Displays Nine scenarios plus an 1863 Campaign scenario Two Dice Over 90 Leaders, each individually rated for his Initiative, Administrative, and Tactical Abilities.
Additional information Additional information
Mechanics:
Categories: War War
Alternative names:
BARCODE: ?????????
This was seen 1282 times
Description Description
The Army of the Heartland is a strategic-operational simulation of the rebel Army of Tennessee's campaigns during the Civil War. Created by award-winning designer John Prados, and using the same scale and game system as his earlier Campaigns of Robert E. Lee, this game focuses on the critical, but largely ignored actions in Kentucky, Tennessee and northern Georgia between 1861 and 1863. The game includes 560 die-cut counters and two stunning maps depicting the 'heartland.' You also get two army display sheets, a 32 page rulebook with 8 pages of charts and tables and 9 scenarios covering the major engagements. A campaign game scenario covering the whole crucial year of 1863 is also included to allow players to explore the options available to both sides. Game Scale Units: Divisions, brigades and regiments Ground: One hex = roughly 5 1/4 miles Time: One turn = 5 days (in Winter, 10 days) Contents 560 Die-Cut Counters Two 34 inch by 22 inch Game Maps Rulebook with Scenarios, Historical Analysis, plus Charts and Tables Two Army Organization Displays Nine scenarios plus an 1863 Campaign scenario Two Dice Over 90 Leaders, each individually rated for his Initiative, Administrative, and Tactical Abilities.
Additional information Additional information
Mechanics:
Categories: War War
Alternative names:
BARCODE: ?????????
This was seen 1282 times