|
|
|
|
2-5
40'
10
Moderate in-game text
|
The Court of Miracles
Publisher: Lucky Duck Games
Use our marketplace utrade!
The Court of Miracles
Contact us
Share on
The item is not available, you can use the alert to be notified when it will be back in stock.
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
In La Cour des Miracles, lead a guild of beggars, plot, use trickery and opportunism to build your renown and take over the old 16th century Paris.
Your goal is to establish your renown in Paris or to be the most influential when the Penniless King would have reached the end of his path...
At your turn, you may play a plot card, you have to place one of your (3) Rogue tokens, face down (secret ability), on any available spot in a neighborhood, and benefit from the effect of your spot (receive coins, draw plot cards or move the Penniless King forward along his path). You may then perform the action of the neighborhood.
When a neighborhood is fully occupied, settle a standoff revealing each player's Rogue(s) token to know which player takes control of the neighborhood. Controlling a neighborhood will reward you eat time another player perform its action.
You will be allowed to buy a 4th Rogue, cards or move the Penniless King Forward at the Renown Square.
Unless the Penniless King reaches the last space of his path before, the first player to place their 6th Renown token wins. Otherwise, the player with the most Renown tokens placed on the board wins the game.
| Mechanics: | Secret Unit Deployment Worker Placement |
| Categories: | Bluffing Medieval |
| Alternative names: | La Cour des Miracles The Court of Miracles Двор чудес 기적의 궁전 |
| BARCODE: | 752830298989 |
| In 1 wishlist This was seen 3295 times | |
In La Cour des Miracles, lead a guild of beggars, plot, use trickery and opportunism to build your renown and take over the old 16th century Paris.
Your goal is to establish your renown in Paris or to be the most influential when the Penniless King would have reached the end of his path...
At your turn, you may play a plot card, you have to place one of your (3) Rogue tokens, face down (secret ability), on any available spot in a neighborhood, and benefit from the effect of your spot (receive coins, draw plot cards or move the Penniless King forward along his path). You may then perform the action of the neighborhood.
When a neighborhood is fully occupied, settle a standoff revealing each player's Rogue(s) token to know which player takes control of the neighborhood. Controlling a neighborhood will reward you eat time another player perform its action.
You will be allowed to buy a 4th Rogue, cards or move the Penniless King Forward at the Renown Square.
Unless the Penniless King reaches the last space of his path before, the first player to place their 6th Renown token wins. Otherwise, the player with the most Renown tokens placed on the board wins the game.
| Mechanics: | Secret Unit Deployment Worker Placement |
| Categories: | Bluffing Medieval |
| Alternative names: | La Cour des Miracles The Court of Miracles Двор чудес 기적의 궁전 |
| BARCODE: | 752830298989 |
| In 1 wishlist This was seen 3295 times | |