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2-5
30'
10
No necessary in-game text
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Thieves Den
Publisher: Daily Magic Games
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Thieves Den
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Available in an external warehouse.Shipping in about 3/7 days
-15%
42,42€
Sale Price
IT
4,49€
PICTURES ON BGG
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- 10 cards (45.0mmx68.0mm)
- 60 cards (63.0mmx88.0mm)
- 42 cards (70.0mmx70.0mm)
=
48,90€
Full price
58,00€
=
48,90€
Full price
58,00€
=
51,14€
Full price
60,80€
10 cards of 45.0mm width and 68.0mm of height
60 cards of 63.0mm width and 88.0mm of height
In Thieves Den, set in the world of 10 Minute Heist: The Wizard's Tower, the players are master thieves who send their hirelings out into the city to nab the choicest treasures, then sell those ill-gotten gains to the underworld fences to increase the master thief's reputation. Certain treasures can also be bartered to Alazar, the wizard, for special powers.
Thieves Den is played over three rounds. In each round, each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge, and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations, but if you send them to another player's location, that player may also get a prize, sometimes extra treasure, sometimes more thieves. During this phase, players can also send thieves to carry special assortments of treasures to one of the fences, gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.
After three rounds, the player with the highest reputation is the new crime lord of the town.
Thieves Den is played over three rounds. In each round, each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge, and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations, but if you send them to another player's location, that player may also get a prize, sometimes extra treasure, sometimes more thieves. During this phase, players can also send thieves to carry special assortments of treasures to one of the fences, gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.
After three rounds, the player with the highest reputation is the new crime lord of the town.
| Mechanics: | Card Drafting Pattern Recognition Worker Placement |
| Categories: | Card Games Fantasy |
| Alternative names: | Ciudad de Ladrones Les Voleurs d'Amarynth Räuber von Amarynth Thieves Den |
| BARCODE: | 602573043844 |
| In 2 wishlists This was seen 3759 times | |
- 10 cards (45.0mmx68.0mm)
- 60 cards (63.0mmx88.0mm)
- 42 cards (70.0mmx70.0mm)
=
48,90€
Full price
58,00€
=
48,90€
Full price
58,00€
=
51,14€
Full price
60,80€
In Thieves Den, set in the world of 10 Minute Heist: The Wizard's Tower, the players are master thieves who send their hirelings out into the city to nab the choicest treasures, then sell those ill-gotten gains to the underworld fences to increase the master thief's reputation. Certain treasures can also be bartered to Alazar, the wizard, for special powers.
Thieves Den is played over three rounds. In each round, each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge, and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations, but if you send them to another player's location, that player may also get a prize, sometimes extra treasure, sometimes more thieves. During this phase, players can also send thieves to carry special assortments of treasures to one of the fences, gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.
After three rounds, the player with the highest reputation is the new crime lord of the town.
Thieves Den is played over three rounds. In each round, each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge, and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations, but if you send them to another player's location, that player may also get a prize, sometimes extra treasure, sometimes more thieves. During this phase, players can also send thieves to carry special assortments of treasures to one of the fences, gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.
After three rounds, the player with the highest reputation is the new crime lord of the town.
10 cards of 45.0mm width and 68.0mm of height
60 cards of 63.0mm width and 88.0mm of height
| Mechanics: | Card Drafting Pattern Recognition Worker Placement |
| Categories: | Card Games Fantasy |
| Alternative names: | Ciudad de Ladrones Les Voleurs d'Amarynth Räuber von Amarynth Thieves Den |
| BARCODE: | 602573043844 |
| In 2 wishlists This was seen 3759 times | |