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Available in an external warehouse.Sale Price
Wherever werewolves are up to mischief, vampires are not far away. This is also the case with the sequel to the communication game, Werewolves - Night of the Vampires, in which the bloodsuckers are loose. The proven game principle remains the same: Every night the vampires secretly devour a human. The following day, all players discuss who among them could be a vampire - and can lynch the most suspicious person after voting. Special characters like the insomniac and the investigator can unmask the vampires, but will people believe them the next day?
Werewolves - Night of the Vampires is stand-alone, but can also be combined with Werewolves New Edition to play with up to 48 people in three teams (vampire, werewolf, village).
| Mechanics: | Role Playing Variable Player Powers Voting Storytelling Gioco a squadre |
| Categories: | Card Games Party Game Horror Deduction Bluffing Negoziazione |
| Alternative names: | |
| BARCODE: | 4250231734878 |
| This was seen 329 times | |
Wherever werewolves are up to mischief, vampires are not far away. This is also the case with the sequel to the communication game, Werewolves - Night of the Vampires, in which the bloodsuckers are loose. The proven game principle remains the same: Every night the vampires secretly devour a human. The following day, all players discuss who among them could be a vampire - and can lynch the most suspicious person after voting. Special characters like the insomniac and the investigator can unmask the vampires, but will people believe them the next day?
Werewolves - Night of the Vampires is stand-alone, but can also be combined with Werewolves New Edition to play with up to 48 people in three teams (vampire, werewolf, village).
| Mechanics: | Role Playing Variable Player Powers Voting Storytelling Gioco a squadre |
| Categories: | Card Games Party Game Horror Deduction Bluffing Negoziazione |
| Alternative names: | |
| BARCODE: | 4250231734878 |
| This was seen 329 times | |