phone (+39) 320 073 4588
email CONTÁCTENOS POR CORREO ELECTRÓNICO
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
7.49
Voto BGG: BGG Stats
LANGUAGE-UK
2
180'
Texto moderado en el juego

Autumn For Barbarossa Deluxe Edition

Un juego de mesa de Dean Essig Hans Kishel
Editor: Multi-Man Publishing
video thumbnail
utrade ¿Quieres vender tu copia de este juego?
utradestar
¡Utilice nuestro mercado utrade!
Autumn For Barbarossa Deluxe Edition
El artículo no está disponible, puede utilizar la alerta para recibir una notificación cuando volverá a estar disponible.
add-alert
Descripción Descripción
Autumn For Barbarossa, (AfB) is a Standard Combat Series (SCS) game that was published in Special_Ops magazine #7 (2017), covering the the struggle to seize Smolensk in the late summer of 1941. This marks the end of the opening phase of Operation Barbarossa and the stabilization of the front until the effort to take Moscow in Operation Typhoon in the fall. AfB features a small map area and a limited number of units, making it easily accessible for fast or competition play. The entire campaign finishes in 10 turns. Play begins with the German offensive in full bloom. The German player attempts to rapidly seize as much of the map (in the form of Victory Point locations) as he can. Speed is essential; while he has several cities to reduce, he knows the clock is ticking before Hitler pulls the plug on his efforts. The commanders did not realize this was in the cards, but for design purposes we assume the player feels the pistol pointed at his head. The Germans have copious air and mechanized forces to accomplish their goals...for the moment. At some point determined by the "Hitler Roll", the German mechanized forces are taken off the map, their air support is cut in half, and the Red counteroffensive strikes in an attempt to turn things around. The Soviet player stalls, withdraws, and conserves his forces while letting the German offensive expend itself. As the high tide passes, he prepares his rebuilt Red Army for the second half of the game: the Soviet effort to blunt the German gains and recoup their losses as best they can. Game Scale: Game Turn: 6 days Hex: 7 miles / 11.2 kilometers Units: Regiment to Division Game Inventory (Special Ops edition): One 16 x 28" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 8-page Autumn for Barbarossa rules booklet Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-6 Players will need to provide the following: Two 6-sided dice Latest version of the Standard Combat Series rules from - http://www.gamersarchive.net/scs.htm
Información adicional Información adicional
mecanica: Lanzamiento de dados Movimiento de cuadrícula Simulación
Categorías: guerra
Nombres alternativos:
BARCODE: ?????????
En la colección 1__PH_1__ Esto fue visto 1313__PH_1__ veces
Descripción Descripción
Autumn For Barbarossa, (AfB) is a Standard Combat Series (SCS) game that was published in Special_Ops magazine #7 (2017), covering the the struggle to seize Smolensk in the late summer of 1941. This marks the end of the opening phase of Operation Barbarossa and the stabilization of the front until the effort to take Moscow in Operation Typhoon in the fall. AfB features a small map area and a limited number of units, making it easily accessible for fast or competition play. The entire campaign finishes in 10 turns. Play begins with the German offensive in full bloom. The German player attempts to rapidly seize as much of the map (in the form of Victory Point locations) as he can. Speed is essential; while he has several cities to reduce, he knows the clock is ticking before Hitler pulls the plug on his efforts. The commanders did not realize this was in the cards, but for design purposes we assume the player feels the pistol pointed at his head. The Germans have copious air and mechanized forces to accomplish their goals...for the moment. At some point determined by the "Hitler Roll", the German mechanized forces are taken off the map, their air support is cut in half, and the Red counteroffensive strikes in an attempt to turn things around. The Soviet player stalls, withdraws, and conserves his forces while letting the German offensive expend itself. As the high tide passes, he prepares his rebuilt Red Army for the second half of the game: the Soviet effort to blunt the German gains and recoup their losses as best they can. Game Scale: Game Turn: 6 days Hex: 7 miles / 11.2 kilometers Units: Regiment to Division Game Inventory (Special Ops edition): One 16 x 28" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 8-page Autumn for Barbarossa rules booklet Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-6 Players will need to provide the following: Two 6-sided dice Latest version of the Standard Combat Series rules from - http://www.gamersarchive.net/scs.htm
Información adicional Información adicional
mecanica: Lanzamiento de dados Movimiento de cuadrícula Simulación
Categorías: guerra
Nombres alternativos:
BARCODE: ?????????
En la colección 1__PH_1__ Esto fue visto 1313__PH_1__ veces