phone (+39) 320 073 4588
email CONTÁCTENOS POR CORREO ELECTRÓNICO
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
LANGUAGE-UK
1-2
60'
14
No es necesario texto en el juego.

Battle of White Plains

Un juego de mesa de Mark Miklos
Editor: GMT Games
utrade ¿Quieres vender tu copia de este juego?
utradestar
¡Utilice nuestro mercado utrade!
Battle of White Plains
Disponible en un almacén externo.
Envío en aproximadamente 3/7 días
-15%
68,84€

Precio de venta

IT Gratis
Fundas de cartas en este juego. Fundas de cartas en este juego.
68 tarjetas de 64.0mm de ancho y 89.0mm de alto
1x (100 PC) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Disponible
1x (100 PC) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Disponible
2x (50 PC) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
1x (100 PC) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
1x (100 PC) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Disponible
2x (50 PC) 50 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm) (82667)
Para ordenar
1x (100 PC) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Para ordenar
1x (80 PC) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Pocas copias
1x (80 PC) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Disponible
1x (100 PC) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Para ordenar
Descripción Descripción
Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.

The game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.

Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.

In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?
Información adicional Información adicional
mecanica: Lanzamiento de dados Simulación
Categorías: guerra
Nombres alternativos:
BARCODE: 817054012466
Esto fue visto 1733__PH_1__ veces
Descripción Descripción
Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.

The game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.

Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.

In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?
Fundas de cartas en este juego. Fundas de cartas en este juego.
68 tarjetas de 64.0mm de ancho y 89.0mm de alto
1x (100 PC) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Disponible
1x (100 PC) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Disponible
2x (50 PC) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
1x (100 PC) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
1x (100 PC) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Disponible
2x (50 PC) 50 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm) (82667)
Para ordenar
1x (100 PC) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Para ordenar
1x (80 PC) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Pocas copias
1x (80 PC) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Disponible
1x (100 PC) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Para ordenar
Información adicional Información adicional
mecanica: Lanzamiento de dados Simulación
Categorías: guerra
Nombres alternativos:
BARCODE: 817054012466
Esto fue visto 1733__PH_1__ veces